diff options
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 972f9cedbba..438befef440 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1381,7 +1381,7 @@ void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid) MapEntry const* C = I->second->GetEntry(); \ if (!C) \ continue; \ - if (C->MapID == V->GetId()) \ + if (C->ID == V->GetId()) \ { #define SCR_MAP_END \ @@ -1596,7 +1596,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger) ASSERT(player); ASSERT(trigger); - GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->id), tmpscript, false); + GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->ID), tmpscript, false); return tmpscript->OnTrigger(player, trigger); } @@ -2228,7 +2228,7 @@ AreaTriggerScript::AreaTriggerScript(char const* name) bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger) { - uint32 const triggerId = trigger->id; + uint32 const triggerId = trigger->ID; if (InstanceScript* instance = player->GetInstanceScript()) { if (instance->IsAreaTriggerDone(triggerId)) @@ -2239,7 +2239,7 @@ bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const return _OnTrigger(player, trigger); } void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); } -void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->id); } +void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->ID); } BattlefieldScript::BattlefieldScript(char const* name) : ScriptObject(name) |