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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 972f9cedbba..438befef440 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1381,7 +1381,7 @@ void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
MapEntry const* C = I->second->GetEntry(); \
if (!C) \
continue; \
- if (C->MapID == V->GetId()) \
+ if (C->ID == V->GetId()) \
{
#define SCR_MAP_END \
@@ -1596,7 +1596,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
ASSERT(player);
ASSERT(trigger);
- GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->id), tmpscript, false);
+ GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->ID), tmpscript, false);
return tmpscript->OnTrigger(player, trigger);
}
@@ -2228,7 +2228,7 @@ AreaTriggerScript::AreaTriggerScript(char const* name)
bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
- uint32 const triggerId = trigger->id;
+ uint32 const triggerId = trigger->ID;
if (InstanceScript* instance = player->GetInstanceScript())
{
if (instance->IsAreaTriggerDone(triggerId))
@@ -2239,7 +2239,7 @@ bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const
return _OnTrigger(player, trigger);
}
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); }
-void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->id); }
+void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->ID); }
BattlefieldScript::BattlefieldScript(char const* name)
: ScriptObject(name)