aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index f2613b0267c..c47df973692 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1034,7 +1034,7 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
}
-bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
+bool ScriptMgr::OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo)
{
ASSERT(condition);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index a2024a5ccba..025cedd84e0 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -603,7 +603,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const final override { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
+ virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -1030,7 +1030,7 @@ class ScriptMgr
public: /* ConditionScript */
- bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
+ bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo);
public: /* VehicleScript */