aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp9
-rw-r--r--src/server/game/Scripting/ScriptMgr.h6
2 files changed, 15 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 7c94aa3ed55..8ad749ef53a 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1706,6 +1706,15 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
return tmpscript->GetDialogStatus(player, creature);
}
+bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map)
+{
+ ASSERT(actTemplate);
+
+ CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry);
+ GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);
+ return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map);
+}
+
CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
{
ASSERT(creature);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 76a5f663f82..72b71651bd9 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -68,6 +68,8 @@ struct AreaTriggerEntry;
struct AuctionEntry;
struct ConditionSourceInfo;
struct Condition;
+struct CreatureTemplate;
+struct CreatureData;
struct ItemTemplate;
struct MapEntry;
struct OutdoorPvPData;
@@ -436,6 +438,9 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Cre
// Called when the dialog status between a player and the creature is requested.
virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
+ // Called when the creature tries to spawn. Return false to block spawn and re-evaluate on next tick.
+ virtual bool CanSpawn(ObjectGuid::LowType /*spawnId*/, uint32 /*entry*/, CreatureTemplate const* /*baseTemplate*/, CreatureTemplate const* /*actTemplate*/, CreatureData const* /*cData*/, Map const* /*map*/) const { return true; }
+
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
};
@@ -1016,6 +1021,7 @@ class TC_GAME_API ScriptMgr
bool OnQuestSelect(Player* player, Creature* creature, Quest const* quest);
bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt);
uint32 GetDialogStatus(Player* player, Creature* creature);
+ bool CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map);
CreatureAI* GetCreatureAI(Creature* creature);
void OnCreatureUpdate(Creature* creature, uint32 diff);