diff options
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 8 |
2 files changed, 18 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 86336d138c6..ba9e848a566 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1012,6 +1012,16 @@ void ScriptMgr::OnRelocate(Transport* transport, uint32 mapId, float x, float y, tmpscript->OnRelocate(transport, mapId, x, y, z); } +void ScriptMgr::OnStartup() +{ + FOREACH_SCRIPT(WorldScript)->OnStartup(); +} + +void ScriptMgr::OnShutdown() +{ + FOREACH_SCRIPT(WorldScript)->OnShutdown(); +} + void SpellHandlerScript::RegisterSelf() { ScriptMgr::ScriptRegistry<SpellHandlerScript>::AddScript(this); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 971924b6b58..e735c7b9765 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -292,6 +292,12 @@ class WorldScript : public ScriptObject, public UpdatableScript<void> // Called on every world tick (don't execute too heavy code here). virtual void OnUpdate(void* null, uint32 diff) { } + + // Called when the world is started. + virtual void OnStartup() { } + + // Called when the world is actually shut down. + virtual void OnShutdown() { } }; class FormulaScript : public ScriptObject @@ -787,6 +793,8 @@ class ScriptMgr void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask); void OnShutdownCancel(); void OnWorldUpdate(uint32 diff); + void OnStartup(); + void OnShutdown(); public: /* FormulaScript */ |
