diff options
Diffstat (limited to 'src/server/game/Server/BattlenetServerManager.cpp')
-rw-r--r-- | src/server/game/Server/BattlenetServerManager.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/server/game/Server/BattlenetServerManager.cpp b/src/server/game/Server/BattlenetServerManager.cpp new file mode 100644 index 00000000000..b267926c6ff --- /dev/null +++ b/src/server/game/Server/BattlenetServerManager.cpp @@ -0,0 +1,66 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Config.h" +#include "World.h" +#include "ZmqContext.h" +#include "BattlenetServerManager.h" + +void Battlenet::ServerManager::InitializeConnection() +{ + std::string bnetserverAddress = sConfigMgr->GetStringDefault("BnetServer.Address", "127.0.0.1"); + int32 bnetserverPort = sConfigMgr->GetIntDefault("BnetServer.Port", 1118); + _socket = new ZmqMux("inproc://bnetmgr", "tcp://" + bnetserverAddress + ":" + std::to_string(bnetserverPort)); + _socket->Start(); +} + +void Battlenet::ServerManager::CloseConnection() +{ + _socket->End(); + delete _socket; + _socket = nullptr; +} + +Battlenet::Header Battlenet::ServerManager::CreateHeader(BnetCommands command) +{ + Header header; + header.Ipc.Channel = IPC_CHANNEL_BNET; + header.Ipc.Command = command; + header.Realm = realmHandle; + return header; +} + +void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online) +{ + // Do nothing for Grunt login + if (!battlenetAccountId) + return; + + Header header = CreateHeader(BNET_CHANGE_TOON_ONLINE_STATE); + ToonHandle toon; + toon.AccountId = battlenetAccountId; + toon.GameAccountId = gameAccountId; + toon.Guid = guid; + toon.Name = name; + + zmqpp::message msg; + msg << header; + msg << toon; + msg << online; + + _socket->Send(&msg); +} |