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Diffstat (limited to 'src/server/game/Server/GameClient.h')
-rw-r--r-- | src/server/game/Server/GameClient.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/server/game/Server/GameClient.h b/src/server/game/Server/GameClient.h new file mode 100644 index 00000000000..4baf5015ddb --- /dev/null +++ b/src/server/game/Server/GameClient.h @@ -0,0 +1,54 @@ +/* + * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __GAMECLIENT_H +#define __GAMECLIENT_H + +#include "WorldSession.h" + +class Player; +class Unit; + +class TC_GAME_API GameClient +{ + public: + GameClient(WorldSession* sessionToServer); + + void AddAllowedMover(Unit* unit); + void RemoveAllowedMover(Unit* unit); + bool IsAllowedToMove(Unit* unit) const; + bool IsAllowedToMove(ObjectGuid guid) const; + void SetMovedUnit(Unit* target, bool allowMove); + + Unit* GetActivelyMovedUnit() const { return _activelyMovedUnit; } + void SetActivelyMovedUnit(Unit* activelyMovedUnit) { _activelyMovedUnit = activelyMovedUnit; } + + Player* GetBasePlayer() const { return _sessionToServer->GetPlayer(); } + + void SendDirectMessage(WorldPacket const* data) const; + private: + // describe all units that this client has direct control over. Example, a player on a vehicle has client control over himself and the vehicle at the same time. + GuidUnorderedSet _allowedMovers; + + // set/unset upon receiving CMSG_SET_ACTIVE_MOVER and CMSG_MOVE_NOT_ACTIVE_MOVER by the client + // in other words, this field is set by the client (as long as the change is allowed by the server) + Unit* _activelyMovedUnit; + + WorldSession* _sessionToServer; +}; + +#endif // __GAMECLIENT_H |