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diff --git a/src/server/game/Server/GameClient.h b/src/server/game/Server/GameClient.h
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+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __GAMECLIENT_H
+#define __GAMECLIENT_H
+
+#include "WorldSession.h"
+
+class Player;
+class Unit;
+
+class TC_GAME_API GameClient
+{
+ public:
+ GameClient(WorldSession* sessionToServer);
+
+ void AddAllowedMover(Unit* unit);
+ void RemoveAllowedMover(Unit* unit);
+ bool IsAllowedToMove(Unit* unit) const;
+ bool IsAllowedToMove(ObjectGuid guid) const;
+ void SetMovedUnit(Unit* target, bool allowMove);
+
+ Unit* GetActivelyMovedUnit() const { return _activelyMovedUnit; }
+ void SetActivelyMovedUnit(Unit* activelyMovedUnit) { _activelyMovedUnit = activelyMovedUnit; }
+
+ Player* GetBasePlayer() const { return _sessionToServer->GetPlayer(); }
+
+ void SendDirectMessage(WorldPacket const* data) const;
+ private:
+ // describe all units that this client has direct control over. Example, a player on a vehicle has client control over himself and the vehicle at the same time.
+ GuidUnorderedSet _allowedMovers;
+
+ // set/unset upon receiving CMSG_SET_ACTIVE_MOVER and CMSG_MOVE_NOT_ACTIVE_MOVER by the client
+ // in other words, this field is set by the client (as long as the change is allowed by the server)
+ Unit* _activelyMovedUnit;
+
+ WorldSession* _sessionToServer;
+};
+
+#endif // __GAMECLIENT_H