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-rw-r--r--src/server/game/Server/Packets/CombatLogPacketsCommon.cpp10
-rw-r--r--src/server/game/Server/Packets/InspectPackets.cpp4
-rw-r--r--src/server/game/Server/Packets/PartyPackets.cpp2
-rw-r--r--src/server/game/Server/Packets/QueryPackets.cpp6
4 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
index a065e619e98..ec0162d20f9 100644
--- a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
+++ b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
@@ -30,7 +30,7 @@ namespace Spells
void SpellCastLogData::Initialize(Unit const* unit)
{
Health = unit->GetHealth();
- AttackPower = unit->GetTotalAttackPowerValue(unit->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
+ AttackPower = unit->GetTotalAttackPowerValue(unit->GetClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = unit->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
Armor = unit->GetArmor();
PowerData.emplace_back(int32(unit->GetPowerType()), unit->GetPower(unit->GetPowerType()), int32(0));
@@ -41,7 +41,7 @@ void SpellCastLogData::Initialize(Spell const* spell)
if (Unit const* unitCaster = spell->GetCaster()->ToUnit())
{
Health = unitCaster->GetHealth();
- AttackPower = unitCaster->GetTotalAttackPowerValue(unitCaster->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
+ AttackPower = unitCaster->GetTotalAttackPowerValue(unitCaster->GetClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = unitCaster->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
Armor = unitCaster->GetArmor();
Powers primaryPowerType = unitCaster->GetPowerType();
@@ -75,7 +75,7 @@ bool ContentTuningParams::GenerateDataForUnits<Creature, Player>(Creature* attac
PlayerItemLevel = target->GetAverageItemLevel();
TargetItemLevel = 0;
ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID;
- TargetLevel = target->getLevel();
+ TargetLevel = target->GetLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetScalingLevelDelta = int8(attacker->m_unitData->ScalingLevelDelta);
TargetContentTuningID = creatureScaling->ContentTuningID;
@@ -93,7 +93,7 @@ bool ContentTuningParams::GenerateDataForUnits<Player, Creature>(Player* attacke
PlayerItemLevel = attacker->GetAverageItemLevel();
TargetItemLevel = 0;
ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID;
- TargetLevel = target->getLevel();
+ TargetLevel = target->GetLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetScalingLevelDelta = int8(target->m_unitData->ScalingLevelDelta);
TargetContentTuningID = creatureScaling->ContentTuningID;
@@ -110,7 +110,7 @@ bool ContentTuningParams::GenerateDataForUnits<Creature, Creature>(Creature* att
Type = TYPE_CREATURE_TO_CREATURE_DAMAGE;
PlayerLevelDelta = 0;
PlayerItemLevel = 0;
- TargetLevel = target->getLevel();
+ TargetLevel = target->GetLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetScalingLevelDelta = int8(accessor->m_unitData->ScalingLevelDelta);
TargetContentTuningID = creatureScaling->ContentTuningID;
diff --git a/src/server/game/Server/Packets/InspectPackets.cpp b/src/server/game/Server/Packets/InspectPackets.cpp
index 4939d7c95b0..02c5b5cb9cb 100644
--- a/src/server/game/Server/Packets/InspectPackets.cpp
+++ b/src/server/game/Server/Packets/InspectPackets.cpp
@@ -78,8 +78,8 @@ void WorldPackets::Inspect::PlayerModelDisplayInfo::Initialize(Player const* pla
SpecializationID = player->GetPrimarySpecialization();
Name = player->GetName();
GenderID = player->GetNativeSex();
- Race = player->getRace();
- ClassID = player->getClass();
+ Race = player->GetRace();
+ ClassID = player->GetClass();
for (UF::ChrCustomizationChoice const& customization : player->m_playerData->Customizations)
Customizations.push_back(customization);
diff --git a/src/server/game/Server/Packets/PartyPackets.cpp b/src/server/game/Server/Packets/PartyPackets.cpp
index 77a5342ab21..b7aed8c385a 100644
--- a/src/server/game/Server/Packets/PartyPackets.cpp
+++ b/src/server/game/Server/Packets/PartyPackets.cpp
@@ -580,7 +580,7 @@ void WorldPackets::Party::PartyMemberFullState::Initialize(Player const* player)
MemberStats.Status |= MEMBER_STATUS_VEHICLE;
// Level
- MemberStats.Level = player->getLevel();
+ MemberStats.Level = player->GetLevel();
// Health
MemberStats.CurrentHealth = player->GetHealth();
diff --git a/src/server/game/Server/Packets/QueryPackets.cpp b/src/server/game/Server/Packets/QueryPackets.cpp
index 15314ab3221..7aa2ea07f4b 100644
--- a/src/server/game/Server/Packets/QueryPackets.cpp
+++ b/src/server/game/Server/Packets/QueryPackets.cpp
@@ -133,10 +133,10 @@ bool WorldPackets::Query::PlayerGuidLookupData::Initialize(ObjectGuid const& gui
AccountID = player->GetSession()->GetAccountGUID();
BnetAccountID = player->GetSession()->GetBattlenetAccountGUID();
Name = player->GetName();
- Race = player->getRace();
+ Race = player->GetRace();
Sex = player->GetNativeSex();
- ClassID = player->getClass();
- Level = player->getLevel();
+ ClassID = player->GetClass();
+ Level = player->GetLevel();
if (DeclinedName const* names = player->GetDeclinedNames())
DeclinedNames = *names;