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Diffstat (limited to 'src/server/game/Server/Protocol')
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index dd0ec3577c0..7bfbb88e9bd 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -852,7 +852,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_FORGE_OPENED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_POWERS_UPDATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_XP_GAIN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKER_STATE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKER_STATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM);
@@ -1076,7 +1076,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_END, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENUM_CHARACTERS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTAL_DAMAGE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTAL_DAMAGE_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_ID, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, CONNECTION_TYPE_REALM);
@@ -1498,7 +1498,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROC_RESIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PUSH_SPELL_TO_ACTION_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_SEASON, STATUS_NEVER, CONNECTION_TYPE_REALM);
@@ -1653,21 +1653,21 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DAMAGE_SHIELD, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DAMAGE_SHIELD, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DISPELL_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_ENERGIZE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_ENERGIZE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_EXECUTE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INSTAKILL_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INTERRUPT_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MISS_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_NON_MELEE_DAMAGE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_NON_MELEE_DAMAGE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_OR_DAMAGE_IMMUNE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PREPARE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);