diff options
Diffstat (limited to 'src/server/game/Server/Protocol')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp index 3fbfbfe6980..dc75bdbb6f3 100755 --- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp @@ -115,11 +115,11 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) { uint64 auctioneer, item; - uint32 etime, bid, buyout; + uint32 etime, bid, buyout, count; recv_data >> auctioneer; recv_data.read_skip<uint32>(); // const 1? recv_data >> item; - recv_data.read_skip<uint32>(); // unk 3.2.2, const 1? + recv_data >> count; // 3.2.2, number of items being auctioned recv_data >> bid; recv_data >> buyout; recv_data >> etime; @@ -201,7 +201,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(pCreature->getFaction()); //we have to take deposit : - uint32 deposit = sAuctionMgr.GetAuctionDeposit(auctionHouseEntry, etime, it); + uint32 deposit = sAuctionMgr.GetAuctionDeposit(auctionHouseEntry, etime, it, count); if (!pl->HasEnoughMoney(deposit)) { SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); @@ -211,7 +211,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) if (GetSecurity() > SEC_PLAYER && sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", - GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); + GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),count); } pl->ModifyMoney(-int32(deposit)); |
