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-rw-r--r--src/server/game/Server/Packets/SpellPackets.cpp8
-rw-r--r--src/server/game/Server/Packets/SpellPackets.h12
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
3 files changed, 21 insertions, 1 deletions
diff --git a/src/server/game/Server/Packets/SpellPackets.cpp b/src/server/game/Server/Packets/SpellPackets.cpp
index 6b2f126ec4c..bc1507ebadb 100644
--- a/src/server/game/Server/Packets/SpellPackets.cpp
+++ b/src/server/game/Server/Packets/SpellPackets.cpp
@@ -470,3 +470,11 @@ WorldPacket const* WorldPackets::Spells::UnlearnedSpells::Write()
return &_worldPacket;
}
+
+WorldPacket const* WorldPackets::Spells::CooldownEvent::Write()
+{
+ _worldPacket << CasterGUID;
+ _worldPacket << int32(SpellID);
+
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/SpellPackets.h b/src/server/game/Server/Packets/SpellPackets.h
index 5818e7e78ca..7cc6e322387 100644
--- a/src/server/game/Server/Packets/SpellPackets.h
+++ b/src/server/game/Server/Packets/SpellPackets.h
@@ -397,6 +397,18 @@ namespace WorldPackets
std::vector<uint32> SpellID;
};
+
+ class CooldownEvent final : public ServerPacket
+ {
+ public:
+ CooldownEvent() : ServerPacket(SMSG_COOLDOWN_EVENT, 16 + 4) { }
+ CooldownEvent(ObjectGuid casterGuid, int32 spellId) : ServerPacket(SMSG_COOLDOWN_EVENT, 16 + 4), CasterGUID(casterGuid), SpellID(spellId) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid CasterGUID;
+ int32 SpellID;
+ };
}
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 039e73a2e7d..74ca625ab6c 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1167,7 +1167,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_LOCATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_TRANSPORT_QUERY, STATUS_NEVER, CONNECTION_TYPE_REALM);