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-rw-r--r--src/server/game/Server/Packets/GameObjectPackets.h8
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
2 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/Server/Packets/GameObjectPackets.h b/src/server/game/Server/Packets/GameObjectPackets.h
index a1c3f0e39f6..5261beede13 100644
--- a/src/server/game/Server/Packets/GameObjectPackets.h
+++ b/src/server/game/Server/Packets/GameObjectPackets.h
@@ -100,6 +100,14 @@ namespace WorldPackets
WorldPacket const* Write() override { return &_worldPacket; }
};
+
+ class FishEscaped final : public ServerPacket
+ {
+ public:
+ FishEscaped() : ServerPacket(SMSG_FISH_ESCAPED, 0) { }
+
+ WorldPacket const* Write() override { return &_worldPacket; }
+ };
}
}
#endif // GOPackets_h__
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 5a358b382dc..c4969959247 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1054,7 +1054,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FINAL_CHUNK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);