diff options
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/MiscPackets.h | 2 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/WorldPacket.h | 7 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 50 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 27 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 6 |
6 files changed, 82 insertions, 12 deletions
diff --git a/src/server/game/Server/Packets/MiscPackets.h b/src/server/game/Server/Packets/MiscPackets.h index 75119e91e89..2e107094c2d 100644 --- a/src/server/game/Server/Packets/MiscPackets.h +++ b/src/server/game/Server/Packets/MiscPackets.h @@ -183,6 +183,8 @@ namespace WorldPackets void Read() override; + std::chrono::steady_clock::time_point GetReceivedTime() const { return _worldPacket.GetReceivedTime(); } + uint32 ClientTime = 0; // Client ticks in ms uint32 SequenceIndex = 0; // Same index as in request }; diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 43fb5bbbf01..f0a7262d2e2 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -863,7 +863,7 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_TAXI_QUERY_AVAILABLE_NODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodesOpcode); DEFINE_HANDLER(CMSG_TAXI_REQUEST_EARLY_LANDING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiRequestEarlyLanding); DEFINE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL); - DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResponse); + DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTimeSyncResponse); DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE_DROPPED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL); DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL); DEFINE_HANDLER(CMSG_TOGGLE_DIFFICULTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL); diff --git a/src/server/game/Server/WorldPacket.h b/src/server/game/Server/WorldPacket.h index 99e06b2b1cd..cb9565b1fd3 100644 --- a/src/server/game/Server/WorldPacket.h +++ b/src/server/game/Server/WorldPacket.h @@ -20,6 +20,7 @@ #include "ByteBuffer.h" #include "Opcodes.h" +#include <chrono> class WorldPacket : public ByteBuffer { @@ -40,7 +41,7 @@ class WorldPacket : public ByteBuffer WorldPacket(uint32 opcode, size_t res, ConnectionType connection = CONNECTION_TYPE_DEFAULT) : WorldPacket(opcode, res, Reserve{}, connection) { } - WorldPacket(WorldPacket&& packet) noexcept : ByteBuffer(std::move(packet)), m_opcode(packet.m_opcode), _connection(packet._connection) + WorldPacket(WorldPacket&& packet) noexcept : ByteBuffer(std::move(packet)), m_opcode(packet.m_opcode), _connection(packet._connection), m_receivedTime(packet.m_receivedTime) { } @@ -85,9 +86,13 @@ class WorldPacket : public ByteBuffer ConnectionType GetConnection() const { return _connection; } + std::chrono::steady_clock::time_point GetReceivedTime() const { return m_receivedTime; } + void SetReceiveTime(std::chrono::steady_clock::time_point receivedTime) { m_receivedTime = receivedTime; } + protected: uint32 m_opcode; ConnectionType _connection; + std::chrono::steady_clock::time_point m_receivedTime; // only set for a specific set of opcodes, for performance reasons. }; #endif diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 1f34512a9b6..a1416d18410 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -128,7 +128,6 @@ WorldSession::WorldSession(uint32 id, std::string&& name, uint32 battlenetAccoun m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(locale), m_latency(0), - m_clientTimeDelay(0), _tutorialsChanged(TUTORIALS_FLAG_NONE), _filterAddonMessages(false), recruiterId(recruiter), @@ -137,11 +136,17 @@ WorldSession::WorldSession(uint32 id, std::string&& name, uint32 battlenetAccoun expireTime(60000), // 1 min after socket loss, session is deleted forceExit(false), m_currentBankerGUID(), + _timeSyncClockDeltaQueue(6), + _timeSyncClockDelta(0), + _pendingTimeSyncRequests(), _battlePetMgr(std::make_unique<BattlePetMgr>(this)), _collectionMgr(std::make_unique<CollectionMgr>(this)) { memset(_tutorials, 0, sizeof(_tutorials)); + _timeSyncNextCounter = 0; + _timeSyncTimer = 0; + if (sock) { m_Address = sock->GetRemoteIpAddress().to_string(); @@ -453,6 +458,18 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden) _warden->Update(); + if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter + { + // Send time sync packet every 10s. + if (_timeSyncTimer > 0) + { + if (diff >= _timeSyncTimer) + SendTimeSync(); + else + _timeSyncTimer -= diff; + } + } + ProcessQueryCallbacks(); //check if we are safe to proceed with logout @@ -1457,3 +1474,34 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co WorldSession::DosProtection::DosProtection(WorldSession* s) : Session(s), _policy((Policy)sWorld->getIntConfig(CONFIG_PACKET_SPOOF_POLICY)) { } + +void WorldSession::ResetTimeSync() +{ + _timeSyncNextCounter = 0; + _pendingTimeSyncRequests.clear(); +} + +void WorldSession::SendTimeSync() +{ + WorldPackets::Misc::TimeSyncRequest timeSyncRequest; + timeSyncRequest.SequenceIndex = _timeSyncNextCounter; + SendPacket(timeSyncRequest.Write()); + + _pendingTimeSyncRequests[_timeSyncNextCounter] = getMSTime(); + + // Schedule next sync in 10 sec (except for the 2 first packets, which are spaced by only 5s) + _timeSyncTimer = _timeSyncNextCounter == 0 ? 5000 : 10000; + _timeSyncNextCounter++; +} + +uint32 WorldSession::AdjustClientMovementTime(uint32 time) const +{ + int64 movementTime = int64(time) + _timeSyncClockDelta; + if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF) + { + TC_LOG_WARN("misc", "The computed movement time using clockDelta is erronous. Using fallback instead"); + return GameTime::GetGameTimeMS(); + } + else + return uint32(movementTime); +} diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index f2f4fb03159..24354eccd30 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -34,7 +34,9 @@ #include "Packet.h" #include "RaceMask.h" #include "SharedDefines.h" +#include <boost/circular_buffer.hpp> #include <array> +#include <map> #include <unordered_map> #include <unordered_set> @@ -894,8 +896,8 @@ public: explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) { } virtual ~PacketFilter() { } - virtual bool Process(WorldPacket* /*packet*/) = 0; - virtual bool ProcessUnsafe() const { return false; } + virtual bool Process(WorldPacket* /*packet*/) { return true; } + virtual bool ProcessUnsafe() const { return true; } protected: WorldSession* const m_pSession; @@ -912,7 +914,9 @@ public: explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { } ~MapSessionFilter() { } - bool Process(WorldPacket* packet) override; + virtual bool Process(WorldPacket* packet) override; + //in Map::Update() we do not process player logout! + virtual bool ProcessUnsafe() const override { return false; } }; //class used to filer only thread-unsafe packets from queue @@ -1122,7 +1126,6 @@ class TC_GAME_API WorldSession uint32 GetLatency() const { return m_latency; } void SetLatency(uint32 latency) { m_latency = latency; } - void ResetClientTimeDelay() { m_clientTimeDelay = 0; } std::atomic<time_t> m_timeOutTime; @@ -1134,6 +1137,11 @@ class TC_GAME_API WorldSession uint32 GetRecruiterId() const { return recruiterId; } bool IsARecruiter() const { return isRecruiter; } + // Time Synchronisation + void ResetTimeSync(); + void SendTimeSync(); + uint32 AdjustClientMovementTime(uint32 time) const; + // Battle Pets BattlePetMgr* GetBattlePetMgr() const { return _battlePetMgr.get(); } @@ -1587,7 +1595,7 @@ class TC_GAME_API WorldSession void HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty); void HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty); void HandleSetTitleOpcode(WorldPackets::Character::SetTitle& packet); - void HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet); + void HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& timeSyncResponse); void HandleWhoIsOpcode(WorldPackets::Who::WhoIsRequest& packet); void HandleResetInstancesOpcode(WorldPackets::Instance::ResetInstances& packet); void HandleInstanceLockResponse(WorldPackets::Instance::InstanceLockResponse& packet); @@ -1900,7 +1908,6 @@ class TC_GAME_API WorldSession LocaleConstant m_sessionDbcLocale; LocaleConstant m_sessionDbLocaleIndex; std::atomic<uint32> m_latency; - std::atomic<uint32> m_clientTimeDelay; AccountData _accountData[NUM_ACCOUNT_DATA_TYPES]; uint32 _tutorials[MAX_ACCOUNT_TUTORIAL_VALUES]; uint8 _tutorialsChanged; @@ -1914,6 +1921,14 @@ class TC_GAME_API WorldSession bool forceExit; ObjectGuid m_currentBankerGUID; + boost::circular_buffer<std::pair<int64, uint32>> _timeSyncClockDeltaQueue; // first member: clockDelta. Second member: latency of the packet exchange that was used to compute that clockDelta. + int64 _timeSyncClockDelta; + void ComputeNewClockDelta(); + + std::map<uint32, uint32> _pendingTimeSyncRequests; // key: counter. value: server time when packet with that counter was sent. + uint32 _timeSyncNextCounter; + uint32 _timeSyncTimer; + std::unique_ptr<BattlePetMgr> _battlePetMgr; std::unique_ptr<CollectionMgr> _collectionMgr; diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 72519fbd15f..5df8e8853cb 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -468,6 +468,9 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler() /* fallthrough */ default: { + if (opcode == CMSG_TIME_SYNC_RESPONSE) + packet.SetReceiveTime(std::chrono::steady_clock::now()); + sessionGuard.lock(); LogOpcodeText(opcode, sessionGuard); @@ -1035,10 +1038,7 @@ bool WorldSocket::HandlePing(WorldPackets::Auth::Ping& ping) std::lock_guard<std::mutex> sessionGuard(_worldSessionLock); if (_worldSession) - { _worldSession->SetLatency(ping.Latency); - _worldSession->ResetClientTimeDelay(); - } else { TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str()); |
