diff options
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Packets/CombatLogPackets.cpp | 37 | ||||
| -rw-r--r-- | src/server/game/Server/Packets/CombatLogPackets.h | 34 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 |
3 files changed, 71 insertions, 2 deletions
diff --git a/src/server/game/Server/Packets/CombatLogPackets.cpp b/src/server/game/Server/Packets/CombatLogPackets.cpp index 0702ad63f05..6742e797c54 100644 --- a/src/server/game/Server/Packets/CombatLogPackets.cpp +++ b/src/server/game/Server/Packets/CombatLogPackets.cpp @@ -147,3 +147,40 @@ WorldPacket const* WorldPackets::CombatLog::SpellHealLog::Write() return &_worldPacket; } + +WorldPacket const* WorldPackets::CombatLog::SpellPeriodicAuraLog::Write() +{ + _worldPacket << TargetGUID; + _worldPacket << CasterGUID; + _worldPacket << SpellID; + + _worldPacket << uint32(Effects.size()); + + for (SpellLogEffect const& effect : Effects) + { + _worldPacket << effect.Effect; + _worldPacket << int32(effect.Amount); + _worldPacket << int32(effect.OverHealOrKill); + _worldPacket << int32(effect.SchoolMaskOrPower); + _worldPacket << int32(effect.AbsorbedOrAmplitude); + _worldPacket << int32(effect.Resisted); + + _worldPacket.WriteBit(effect.Crit); + _worldPacket.WriteBit(effect.Multistrike); + + if (_worldPacket.WriteBit(effect.DebugInfo.is_initialized())) + { + _worldPacket << float(effect.DebugInfo->CritRollMade); + _worldPacket << float(effect.DebugInfo->CritRollNeeded); + } + + _worldPacket.FlushBits(); + } + + _worldPacket.WriteBit(LogData.is_initialized()); + _worldPacket.FlushBits(); + if (LogData) + _worldPacket << *LogData; + + return &_worldPacket; +} diff --git a/src/server/game/Server/Packets/CombatLogPackets.h b/src/server/game/Server/Packets/CombatLogPackets.h index c74e8112698..a931166ef80 100644 --- a/src/server/game/Server/Packets/CombatLogPackets.h +++ b/src/server/game/Server/Packets/CombatLogPackets.h @@ -91,7 +91,6 @@ namespace WorldPackets class SpellHealLog final : public ServerPacket { public: - SpellHealLog() : ServerPacket(SMSG_SPELL_HEAL_LOG, 16 + 16 + 4 * 4 + 1) { } WorldPacket const* Write() override; @@ -108,6 +107,39 @@ namespace WorldPackets Optional<float> CritRollNeeded; Optional<Spells::SpellCastLogData> LogData; /// @todo: find the correct way where to use it, in sniff always false }; + + class SpellPeriodicAuraLog final : public ServerPacket + { + public: + struct PeriodicalAuraLogEffectDebugInfo + { + float CritRollMade = 0.0f; + float CritRollNeeded = 0.0f; + }; + + struct SpellLogEffect + { + int32 Effect = 0; + int32 Amount = 0; + int32 OverHealOrKill = 0; + int32 SchoolMaskOrPower = 0; + int32 AbsorbedOrAmplitude = 0; + int32 Resisted = 0; + bool Crit = false; + bool Multistrike = false; + Optional<PeriodicalAuraLogEffectDebugInfo> DebugInfo; + }; + + SpellPeriodicAuraLog() : ServerPacket(SMSG_SPELL_PERIODIC_AURA_LOG, 16 + 16 + 4 + 4 + 1) { } + + WorldPacket const* Write() override; + + ObjectGuid TargetGUID; + ObjectGuid CasterGUID; + int32 SpellID = 0; + std::vector<SpellLogEffect> Effects; + Optional<Spells::SpellCastLogData> LogData; /// @todo: find the correct way where to use it, in sniff always false + }; } } diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index e3db4d04917..48cbf7caed2 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1658,7 +1658,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MULTISTRIKE_EFFECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_NON_MELEE_DAMAGE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_OR_DAMAGE_IMMUNE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM); |
