aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Server
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Packets/CombatLogPackets.cpp37
-rw-r--r--src/server/game/Server/Packets/CombatLogPackets.h34
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
3 files changed, 71 insertions, 2 deletions
diff --git a/src/server/game/Server/Packets/CombatLogPackets.cpp b/src/server/game/Server/Packets/CombatLogPackets.cpp
index 0702ad63f05..6742e797c54 100644
--- a/src/server/game/Server/Packets/CombatLogPackets.cpp
+++ b/src/server/game/Server/Packets/CombatLogPackets.cpp
@@ -147,3 +147,40 @@ WorldPacket const* WorldPackets::CombatLog::SpellHealLog::Write()
return &_worldPacket;
}
+
+WorldPacket const* WorldPackets::CombatLog::SpellPeriodicAuraLog::Write()
+{
+ _worldPacket << TargetGUID;
+ _worldPacket << CasterGUID;
+ _worldPacket << SpellID;
+
+ _worldPacket << uint32(Effects.size());
+
+ for (SpellLogEffect const& effect : Effects)
+ {
+ _worldPacket << effect.Effect;
+ _worldPacket << int32(effect.Amount);
+ _worldPacket << int32(effect.OverHealOrKill);
+ _worldPacket << int32(effect.SchoolMaskOrPower);
+ _worldPacket << int32(effect.AbsorbedOrAmplitude);
+ _worldPacket << int32(effect.Resisted);
+
+ _worldPacket.WriteBit(effect.Crit);
+ _worldPacket.WriteBit(effect.Multistrike);
+
+ if (_worldPacket.WriteBit(effect.DebugInfo.is_initialized()))
+ {
+ _worldPacket << float(effect.DebugInfo->CritRollMade);
+ _worldPacket << float(effect.DebugInfo->CritRollNeeded);
+ }
+
+ _worldPacket.FlushBits();
+ }
+
+ _worldPacket.WriteBit(LogData.is_initialized());
+ _worldPacket.FlushBits();
+ if (LogData)
+ _worldPacket << *LogData;
+
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/CombatLogPackets.h b/src/server/game/Server/Packets/CombatLogPackets.h
index c74e8112698..a931166ef80 100644
--- a/src/server/game/Server/Packets/CombatLogPackets.h
+++ b/src/server/game/Server/Packets/CombatLogPackets.h
@@ -91,7 +91,6 @@ namespace WorldPackets
class SpellHealLog final : public ServerPacket
{
public:
-
SpellHealLog() : ServerPacket(SMSG_SPELL_HEAL_LOG, 16 + 16 + 4 * 4 + 1) { }
WorldPacket const* Write() override;
@@ -108,6 +107,39 @@ namespace WorldPackets
Optional<float> CritRollNeeded;
Optional<Spells::SpellCastLogData> LogData; /// @todo: find the correct way where to use it, in sniff always false
};
+
+ class SpellPeriodicAuraLog final : public ServerPacket
+ {
+ public:
+ struct PeriodicalAuraLogEffectDebugInfo
+ {
+ float CritRollMade = 0.0f;
+ float CritRollNeeded = 0.0f;
+ };
+
+ struct SpellLogEffect
+ {
+ int32 Effect = 0;
+ int32 Amount = 0;
+ int32 OverHealOrKill = 0;
+ int32 SchoolMaskOrPower = 0;
+ int32 AbsorbedOrAmplitude = 0;
+ int32 Resisted = 0;
+ bool Crit = false;
+ bool Multistrike = false;
+ Optional<PeriodicalAuraLogEffectDebugInfo> DebugInfo;
+ };
+
+ SpellPeriodicAuraLog() : ServerPacket(SMSG_SPELL_PERIODIC_AURA_LOG, 16 + 16 + 4 + 4 + 1) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid TargetGUID;
+ ObjectGuid CasterGUID;
+ int32 SpellID = 0;
+ std::vector<SpellLogEffect> Effects;
+ Optional<Spells::SpellCastLogData> LogData; /// @todo: find the correct way where to use it, in sniff always false
+ };
}
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index e3db4d04917..48cbf7caed2 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1658,7 +1658,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MULTISTRIKE_EFFECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_NON_MELEE_DAMAGE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_OR_DAMAGE_IMMUNE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM);