diff options
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/WorldSession.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 6 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 2fbe68285e9..16fe30f0c05 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -515,7 +515,7 @@ void WorldSession::LogoutPlayer(bool save) // track if player logs out after invited to join BG if (_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId) && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT); CharacterDatabase.Execute(stmt); @@ -600,7 +600,7 @@ void WorldSession::LogoutPlayer(bool save) TC_LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); stmt->setUInt32(0, GetAccountId()); CharacterDatabase.Execute(stmt); } @@ -800,7 +800,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c index = CHAR_REP_PLAYER_ACCOUNT_DATA; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index); stmt->setUInt32(0, id); stmt->setUInt8 (1, type); stmt->setUInt32(2, uint32(tm)); @@ -851,7 +851,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans) return; bool const hasTutorialsInDB = (m_TutorialsChanged & TUTORIALS_FLAG_LOADED_FROM_DB) != 0; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS); for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) stmt->setUInt32(i, m_Tutorials[i]); stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId()); @@ -1253,7 +1253,7 @@ public: { bool ok = true; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA); stmt->setUInt32(0, accountId); ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok; diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 2d8153d7d6c..17363de5eb8 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -53,7 +53,7 @@ WorldSocket::WorldSocket(tcp::socket&& socket) void WorldSocket::Start() { std::string ip_address = GetRemoteIpAddress().to_string(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); stmt->setString(0, ip_address); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1))); @@ -446,7 +446,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket) authSession->AddonInfo.append(recvPacket.contents() + recvPacket.rpos(), recvPacket.size() - recvPacket.rpos()); // Get the account information from the auth database - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); stmt->setInt32(0, int32(realm.Id.Realm)); stmt->setString(1, authSession->Account); @@ -471,7 +471,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes std::string address = GetRemoteIpAddress().to_string(); // As we don't know if attempted login process by ip works, we update last_attempt_ip right away - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP); + LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP); stmt->setString(0, address); stmt->setString(1, authSession->Account); LoginDatabase.Execute(stmt); |
