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path: root/src/server/game/Skills/SkillExtraItems.cpp
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Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 4687e6624a7..25955752987 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -60,8 +60,8 @@ void LoadSkillExtraItemTable()
if (!result)
{
- sLog.outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
- sLog.outString();
+ sLog->outErrorDb(">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
+ sLog->outString();
return;
}
@@ -75,28 +75,28 @@ void LoadSkillExtraItemTable()
if (!sSpellStore.LookupEntry(spellId))
{
- sLog.outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
+ sLog->outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellStore.LookupEntry(requiredSpecialization))
{
- sLog.outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
+ sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId,requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if (additionalCreateChance <= 0.0f)
{
- sLog.outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
+ sLog->outError("Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
if (!additionalMaxNum)
{
- sLog.outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
+ sLog->outError("Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
}
@@ -110,8 +110,8 @@ void LoadSkillExtraItemTable()
}
while (result->NextRow());
- sLog.outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog.outString();
+ sLog->outString(">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
}
bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax)