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path: root/src/server/game/Skills/SkillExtraItems.cpp
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Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 3b066e71b8b..48eda06756e 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -208,9 +208,6 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh
return false;
SkillPerfectItemEntry const* thisEntry = &ret->second;
- // lack of entry means no perfection proc possible
- if (!thisEntry)
- return false;
// if you don't have the spell needed, then no procs for you
if (!player->HasSpell(thisEntry->requiredSpecialization))
@@ -233,10 +230,6 @@ bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance
SkillExtraItemEntry const* specEntry = &ret->second;
- // if no entry, then no extra items can be created
- if (!specEntry)
- return false;
-
// the player doesn't have the required specialization, return false
if (!player->HasSpell(specEntry->requiredSpecialization))
return false;