diff options
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rw-r--r-- | src/server/game/Skills/SkillExtraItems.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 3b066e71b8b..48eda06756e 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -208,9 +208,6 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh return false; SkillPerfectItemEntry const* thisEntry = &ret->second; - // lack of entry means no perfection proc possible - if (!thisEntry) - return false; // if you don't have the spell needed, then no procs for you if (!player->HasSpell(thisEntry->requiredSpecialization)) @@ -233,10 +230,6 @@ bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance SkillExtraItemEntry const* specEntry = &ret->second; - // if no entry, then no extra items can be created - if (!specEntry) - return false; - // the player doesn't have the required specialization, return false if (!player->HasSpell(specEntry->requiredSpecialization)) return false; |