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path: root/src/server/game/Skills/SkillExtraItems.cpp
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Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 64b5187c2ee..207fae93fe6 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -73,14 +73,14 @@ void LoadSkillExtraItemTable()
uint32 spellId = fields[0].GetUInt32();
- if (!sSpellStore.LookupEntry(spellId))
+ if (!sSpellMgr->GetSpellInfo(spellId))
{
sLog->outError("Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
- if (!sSpellStore.LookupEntry(requiredSpecialization))
+ if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
sLog->outError("Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;