diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 66 |
1 files changed, 36 insertions, 30 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b9e81d01bdc..1bfcb00bf31 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3931,16 +3931,20 @@ void Spell::SendSpellGo() if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list { - uint8 v1 = m_runesState; - uint8 v2 = m_caster->ToPlayer()->GetRunesState(); - data << uint8(v1); // runes state before - data << uint8(v2); // runes state after + Player* player = m_caster->ToPlayer(); + uint8 runeMaskInitial = m_runesState; + uint8 runeMaskAfterCast = player->GetRunesState(); + data << uint8(runeMaskInitial); // runes state before + data << uint8(runeMaskAfterCast); // runes state after for (uint8 i = 0; i < MAX_RUNES; ++i) { - uint8 m = (1 << i); - if (m & v1) // usable before... - if (!(m & v2)) // ...but on cooldown now... - data << uint8(0); // some unknown byte (time?) + uint8 mask = (1 << i); + if (mask & runeMaskInitial && !(mask & runeMaskAfterCast)) // usable before andon cooldown now... + { + // float casts ensure the division is performed on floats as we need float result + float baseCd = float(player->GetRuneBaseCooldown(i)); + data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed + } } } @@ -4364,7 +4368,7 @@ void Spell::TakePower() bool hit = true; if (m_caster->GetTypeId() == TYPEID_PLAYER) { - if (m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) + if (m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY || m_spellInfo->powerType == POWER_RUNE) if (uint64 targetGUID = m_targets.getUnitTargetGUID()) for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->targetGUID == targetGUID) @@ -4383,9 +4387,9 @@ void Spell::TakePower() Powers powerType = Powers(m_spellInfo->powerType); - if (hit && powerType == POWER_RUNE) + if (powerType == POWER_RUNE) { - TakeRunePower(); + TakeRunePower(hit); return; } @@ -4493,28 +4497,28 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) return SPELL_CAST_OK; } -void Spell::TakeRunePower() +void Spell::TakeRunePower(bool didHit) { if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - Player *plr = (Player*)m_caster; + Player* player = m_caster->ToPlayer(); - if (plr->getClass() != CLASS_DEATH_KNIGHT) + if (player->getClass() != CLASS_DEATH_KNIGHT) return; - SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); + SpellRuneCostEntry const *runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); - if (!src || (src->NoRuneCost() && src->NoRunicPowerGain())) + if (!runeCostData || (runeCostData->NoRuneCost() && runeCostData->NoRunicPowerGain())) return; - m_runesState = plr->GetRunesState(); // store previous state + m_runesState = player->GetRunesState(); // store previous state int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death for (uint32 i = 0; i < RUNE_DEATH; ++i) { - runeCost[i] = src->RuneCost[i]; + runeCost[i] = runeCostData->RuneCost[i]; if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); } @@ -4523,11 +4527,11 @@ void Spell::TakeRunePower() for (uint32 i = 0; i < MAX_RUNES; ++i) { - RuneType rune = plr->GetCurrentRune(i); - if ((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + RuneType rune = player->GetCurrentRune(i); + if (!player->GetRuneCooldown(i) && runeCost[rune] > 0) { - plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); - plr->SetLastUsedRune(RuneType(rune)); + player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i) : RUNE_MISS_COOLDOWN); + player->SetLastUsedRune(rune); runeCost[rune]--; } } @@ -4538,14 +4542,16 @@ void Spell::TakeRunePower() { for (uint32 i = 0; i < MAX_RUNES; ++i) { - RuneType rune = plr->GetCurrentRune(i); - if ((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) + RuneType rune = player->GetCurrentRune(i); + if (!player->GetRuneCooldown(i) && rune == RUNE_DEATH) { - plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); - plr->SetLastUsedRune(RuneType(rune)); + player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i) : RUNE_MISS_COOLDOWN); + player->SetLastUsedRune(rune); runeCost[rune]--; - plr->RestoreBaseRune(i); + // keep Death Rune type if missed + if (didHit) + player->RestoreBaseRune(i); if (runeCost[RUNE_DEATH] == 0) break; @@ -4554,9 +4560,9 @@ void Spell::TakeRunePower() } // you can gain some runic power when use runes - float rp = (float)src->runePowerGain; - rp *= sWorld->getRate(RATE_POWER_RUNICPOWER_INCOME); - plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); + if (didHit) + if (int32 rp = int32(runeCostData->runePowerGain * sWorld->getRate(RATE_POWER_RUNICPOWER_INCOME))) + player->ModifyPower(POWER_RUNIC_POWER, int32(rp)); } void Spell::TakeReagents() |