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-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 000bc453f6c..b2660e1449d 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3119,6 +3119,10 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
uint32 param1 = 0, param2 = 0;
SpellCastResult result = CheckCast(true, &param1, &param2);
+ // target is checked in too many locations and with different results to handle each of them
+ // handle just the general SPELL_FAILED_BAD_TARGETS result which is the default result for most DBC target checks
+ if (_triggeredCastFlags & TRIGGERED_IGNORE_TARGET_CHECK && result == SPELL_FAILED_BAD_TARGETS)
+ result = SPELL_CAST_OK;
if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
{
// Periodic auras should be interrupted when aura triggers a spell which can't be cast