diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6d279322c55..85ece8f024a 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -222,7 +222,7 @@ Unit* SpellCastTargets::GetUnitTarget() const if (m_objectTarget) return m_objectTarget->ToUnit(); - return NULL; + return nullptr; } void SpellCastTargets::SetUnitTarget(Unit* target) @@ -248,7 +248,7 @@ GameObject* SpellCastTargets::GetGOTarget() const if (m_objectTarget) return m_objectTarget->ToGameObject(); - return NULL; + return nullptr; } void SpellCastTargets::SetGOTarget(GameObject* target) @@ -274,7 +274,7 @@ Corpse* SpellCastTargets::GetCorpseTarget() const if (m_objectTarget) return m_objectTarget->ToCorpse(); - return NULL; + return nullptr; } WorldObject* SpellCastTargets::GetObjectTarget() const @@ -289,7 +289,7 @@ ObjectGuid SpellCastTargets::GetObjectTargetGUID() const void SpellCastTargets::RemoveObjectTarget() { - m_objectTarget = NULL; + m_objectTarget = nullptr; m_objectTargetGUID.Clear(); m_targetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_GAMEOBJECT_MASK); } @@ -431,9 +431,9 @@ bool SpellCastTargets::HasDst() const void SpellCastTargets::Update(Unit* caster) { - m_objectTarget = !m_objectTargetGUID.IsEmpty() ? ((m_objectTargetGUID == caster->GetGUID()) ? caster : ObjectAccessor::GetWorldObject(*caster, m_objectTargetGUID)) : NULL; + m_objectTarget = !m_objectTargetGUID.IsEmpty() ? ((m_objectTargetGUID == caster->GetGUID()) ? caster : ObjectAccessor::GetWorldObject(*caster, m_objectTargetGUID)) : nullptr; - m_itemTarget = NULL; + m_itemTarget = nullptr; if (caster->GetTypeId() == TYPEID_PLAYER) { Player* player = caster->ToPlayer(); @@ -525,7 +525,7 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) m_customError = SPELL_CUSTOM_ERROR_NONE; m_skipCheck = skipCheck; m_fromClient = false; - m_selfContainer = NULL; + m_selfContainer = nullptr; m_referencedFromCurrentSpell = false; m_executedCurrently = false; m_needComboPoints = m_spellInfo->NeedsComboPoints(); @@ -558,7 +558,7 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) { m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); if (m_originalCaster && !m_originalCaster->IsInWorld()) - m_originalCaster = NULL; + m_originalCaster = nullptr; } m_spellState = SPELL_STATE_NULL; @@ -566,16 +566,16 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) if (info->HasAttribute(SPELL_ATTR4_CAN_CAST_WHILE_CASTING)) _triggeredCastFlags = TriggerCastFlags(uint32(_triggeredCastFlags) | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_CAST_DIRECTLY); - m_CastItem = NULL; + m_CastItem = nullptr; m_castItemGUID.Clear(); m_castItemEntry = 0; m_castItemLevel = -1; m_castFlagsEx = 0; - unitTarget = NULL; - itemTarget = NULL; - gameObjTarget = NULL; - destTarget = NULL; + unitTarget = nullptr; + itemTarget = nullptr; + gameObjTarget = nullptr; + destTarget = nullptr; damage = 0; targetMissInfo = SPELL_MISS_NONE; variance = 0.0f; @@ -586,12 +586,12 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) m_procAttacker = 0; m_procVictim = 0; m_hitMask = 0; - focusObject = NULL; + focusObject = nullptr; m_castId = ObjectGuid::Create<HighGuid::Cast>(SPELL_CAST_SOURCE_NORMAL, m_caster->GetMapId(), m_spellInfo->Id, m_caster->GetMap()->GenerateLowGuid<HighGuid::Cast>()); memset(m_misc.Raw.Data, 0, sizeof(m_misc.Raw.Data)); m_SpellVisual = caster->GetCastSpellXSpellVisualId(m_spellInfo); - m_triggeredByAuraSpell = NULL; - m_spellAura = NULL; + m_triggeredByAuraSpell = nullptr; + m_spellAura = nullptr; //Auto Shot & Shoot (wand) m_autoRepeat = m_spellInfo->IsAutoRepeatRangedSpell(); @@ -631,7 +631,7 @@ Spell::~Spell() // Clean the reference to avoid later crash. // If this error is repeating, we may have to add an ASSERT to better track down how we get into this case. TC_LOG_ERROR("spells", "SPELL: deleting spell for spell ID %u. However, spell still referenced.", m_spellInfo->Id); - *m_selfContainer = NULL; + *m_selfContainer = nullptr; } if (m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) @@ -663,7 +663,7 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets) // try to select correct unit target if not provided by client or by serverside cast if (neededTargets & (TARGET_FLAG_UNIT_MASK)) { - Unit* unit = NULL; + Unit* unit = nullptr; // try to use player selection as a target if (Player* playerCaster = m_caster->ToPlayer()) { @@ -730,7 +730,7 @@ void Spell::SelectExplicitTargets() redirect = m_caster->GetMeleeHitRedirectTarget(target, m_spellInfo); break; default: - redirect = NULL; + redirect = nullptr; break; } if (redirect && (redirect != target)) @@ -1192,7 +1192,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) { - Unit* referer = NULL; + Unit* referer = nullptr; switch (targetType.GetReferenceType()) { case TARGET_REFERENCE_TYPE_SRC: @@ -1224,7 +1224,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge if (!referer) return; - Position const* center = NULL; + Position const* center = nullptr; switch (targetType.GetReferenceType()) { case TARGET_REFERENCE_TYPE_SRC: @@ -1505,7 +1505,7 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) { - WorldObject* target = NULL; + WorldObject* target = nullptr; bool checkIfValid = true; switch (targetType.GetTarget()) @@ -1736,7 +1736,7 @@ void Spell::SelectEffectTypeImplicitTargets(uint32 effIndex) if (!targetMask) return; - WorldObject* target = NULL; + WorldObject* target = nullptr; switch (effect->GetImplicitTargetType()) { @@ -1853,10 +1853,10 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionContainer* condList) { - WorldObject* target = NULL; + WorldObject* target = nullptr; uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList); if (!containerTypeMask) - return NULL; + return nullptr; Trinity::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList); Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> searcher(m_caster, target, check, containerTypeMask); SearchTargets<Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range); @@ -1974,7 +1974,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar GameObject* Spell::SearchSpellFocus() { - GameObject* focus = NULL; + GameObject* focus = nullptr; Trinity::GameObjectFocusCheck check(m_caster, m_spellInfo->RequiresSpellFocus); Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> searcher(m_caster, focus, check); SearchTargets<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> > (searcher, GRID_MAP_TYPE_MASK_GAMEOBJECT, m_caster, m_caster, m_caster->GetVisibilityRange()); @@ -2305,7 +2305,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) // can't use default call because of threading, do stuff as fast as possible for (SpellEffectInfo const* effect : m_spellInfo->GetEffects()) if (effect && (farMask & (1 << effect->EffectIndex))) - HandleEffects(unit, NULL, NULL, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + HandleEffects(unit, nullptr, nullptr, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); return; } @@ -2748,7 +2748,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask) for (SpellEffectInfo const* effect : m_spellInfo->GetEffects()) if (effect && (effectMask & (1 << effect->EffectIndex))) - HandleEffects(unit, NULL, NULL, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + HandleEffects(unit, nullptr, nullptr, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); return SPELL_MISS_NONE; } @@ -2821,7 +2821,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo* target) for (SpellEffectInfo const* effect : m_spellInfo->GetEffects()) if (effect && (effectMask & (1 << effect->EffectIndex))) - HandleEffects(NULL, NULL, go, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + HandleEffects(nullptr, nullptr, go, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); if (go->AI()) go->AI()->SpellHit(m_caster, m_spellInfo); @@ -2841,7 +2841,7 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo* target) for (SpellEffectInfo const* effect : m_spellInfo->GetEffects()) if (effect && (effectMask & (1 << effect->EffectIndex))) - HandleEffects(NULL, target->item, NULL, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); + HandleEffects(nullptr, target->item, nullptr, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT_TARGET); CallScriptOnHitHandlers(); @@ -3115,7 +3115,7 @@ void Spell::cancel() SetReferencedFromCurrent(false); if (m_selfContainer && *m_selfContainer == this) - *m_selfContainer = NULL; + *m_selfContainer = nullptr; m_caster->RemoveDynObject(m_spellInfo->Id); if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet @@ -3542,7 +3542,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) void Spell::_handle_immediate_phase() { - m_spellAura = NULL; + m_spellAura = nullptr; // handle some immediate features of the spell here HandleThreatSpells(); @@ -3557,7 +3557,7 @@ void Spell::_handle_immediate_phase() continue; // call effect handlers to handle destination hit - HandleEffects(NULL, NULL, NULL, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT); + HandleEffects(nullptr, nullptr, nullptr, effect->EffectIndex, SPELL_EFFECT_HANDLE_HIT); } // process items @@ -4621,9 +4621,9 @@ void Spell::TakeCastItem() // prevent crash at access to deleted m_targets.GetItemTarget if (m_CastItem == m_targets.GetItemTarget()) - m_targets.SetItemTarget(NULL); + m_targets.SetItemTarget(nullptr); - m_CastItem = NULL; + m_CastItem = nullptr; m_castItemGUID.Clear(); m_castItemEntry = 0; } @@ -4788,14 +4788,14 @@ void Spell::TakeReagents() } } - m_CastItem = NULL; + m_CastItem = nullptr; m_castItemGUID.Clear(); m_castItemEntry = 0; } // if GetItemTarget is also spell reagent if (m_targets.GetItemTargetEntry() == itemid) - m_targets.SetItemTarget(NULL); + m_targets.SetItemTarget(nullptr); p_caster->DestroyItemCount(itemid, itemcount, true); } @@ -5091,7 +5091,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint if (DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell->Id)) losTarget = dynObj; - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) return SPELL_FAILED_LINE_OF_SIGHT; } } @@ -5103,7 +5103,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint float x, y, z; m_targets.GetDstPos()->GetPosition(x, y, z); - if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) + if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2)) return SPELL_FAILED_LINE_OF_SIGHT; } @@ -5453,7 +5453,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint || (effect->TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget())) return SPELL_FAILED_BAD_TARGETS; - Item* pTempItem = NULL; + Item* pTempItem = nullptr; if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM) { if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData()) @@ -5543,7 +5543,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint { if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) if (Pet* pet = m_caster->ToPlayer()->GetPet()) - pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); + pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); } else if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET)) return SPELL_FAILED_ALREADY_HAVE_SUMMON; @@ -6954,7 +6954,7 @@ bool Spell::UpdatePointers() { m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); if (m_originalCaster && !m_originalCaster->IsInWorld()) - m_originalCaster = NULL; + m_originalCaster = nullptr; } if (!m_castItemGUID.IsEmpty() && m_caster->GetTypeId() == TYPEID_PLAYER) @@ -6979,7 +6979,7 @@ bool Spell::UpdatePointers() return true; // cache last transport - WorldObject* transport = NULL; + WorldObject* transport = nullptr; // update effect destinations (in case of moved transport dest target) for (SpellEffectInfo const* effect : m_spellInfo->GetEffects()) @@ -7047,11 +7047,11 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const* effect, } // check for ignore LOS on the effect itself - if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS)) + if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS)) return true; // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour - if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, NULL, SPELL_DISABLE_LOS))) + if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS))) return true; /// @todo shit below shouldn't be here, but it's temporary @@ -7090,7 +7090,7 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const* effect, else { // Get GO cast coordinates if original caster -> GO - WorldObject* caster = NULL; + WorldObject* caster = nullptr; if (m_originalCasterGUID.IsGameObject()) caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID); if (!caster) @@ -7333,7 +7333,7 @@ void Spell::HandleLaunchPhase() if (!effect || !effect->IsEffect()) continue; - HandleEffects(NULL, NULL, NULL, effect->EffectIndex, SPELL_EFFECT_HANDLE_LAUNCH); + HandleEffects(nullptr, nullptr, nullptr, effect->EffectIndex, SPELL_EFFECT_HANDLE_LAUNCH); } float multiplier[MAX_SPELL_EFFECTS]; @@ -7359,7 +7359,7 @@ void Spell::HandleLaunchPhase() void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier) { - Unit* unit = NULL; + Unit* unit = nullptr; // In case spell hit target, do all effect on that target if (targetInfo.missCondition == SPELL_MISS_NONE) unit = m_caster->GetGUID() == targetInfo.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, targetInfo.targetGUID); @@ -7376,7 +7376,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier) m_damage = 0; m_healing = 0; - HandleEffects(unit, NULL, NULL, effect->EffectIndex, SPELL_EFFECT_HANDLE_LAUNCH_TARGET); + HandleEffects(unit, nullptr, nullptr, effect->EffectIndex, SPELL_EFFECT_HANDLE_LAUNCH_TARGET); if (m_damage > 0) { |