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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 2524846f31e..9de34355dc6 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4686,8 +4686,8 @@ void Spell::SendSpellStart()
&& std::find_if(m_powerCost.begin(), m_powerCost.end(), [](SpellPowerCost const& cost) { return cost.Power != POWER_HEALTH; }) != m_powerCost.end())
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
- if (HasPowerTypeCost(POWER_RUNES))
- castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
+ //if (HasPowerTypeCost(POWER_RUNES))
+ // castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
if (m_spellInfo->HasAttribute(SPELL_ATTR8_HEAL_PREDICTION) && m_casttime && m_caster->IsUnit())
castFlags |= CAST_FLAG_HEAL_PREDICTION;
@@ -4722,6 +4722,7 @@ void Spell::SendSpellStart()
}
}
+ /*
if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
{
castData.RemainingRunes.emplace();
@@ -4747,6 +4748,7 @@ void Spell::SendSpellStart()
castData.RemainingRunes->Cooldowns.push_back(0);
}
}
+ */
if (castFlags & CAST_FLAG_PROJECTILE)
castData.AmmoDisplayID = GetSpellCastDataAmmo();
@@ -4787,7 +4789,7 @@ void Spell::SendSpellGo()
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
&& (m_caster->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT)
- && HasPowerTypeCost(POWER_RUNES)
+ //&& HasPowerTypeCost(POWER_RUNES)
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST))
{
castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
@@ -4838,12 +4840,15 @@ void Spell::SendSpellGo()
Player* player = ASSERT_NOTNULL(m_caster->ToPlayer());
castData.RemainingRunes->Start = m_runesState; // runes state before
castData.RemainingRunes->Count = player->GetRunesState(); // runes state after
+
+ /*
for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
{
// float casts ensure the division is performed on floats as we need float result
float baseCd = float(player->GetRuneBaseCooldown());
castData.RemainingRunes->Cooldowns.push_back((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
}
+ */
}
if (castFlags & CAST_FLAG_ADJUST_MISSILE)
@@ -5408,11 +5413,13 @@ void Spell::TakePower()
}
}
+ /*
if (powerType == POWER_RUNES)
{
TakeRunePower(hit);
continue;
}
+ */
if (!cost.Amount)
continue;
@@ -5436,6 +5443,7 @@ void Spell::TakePower()
SpellCastResult Spell::CheckRuneCost() const
{
+ /*
int32 runeCost = std::accumulate(m_powerCost.begin(), m_powerCost.end(), 0, [](int32 totalCost, SpellPowerCost const& cost)
{
return totalCost + (cost.Power == POWER_RUNES ? cost.Amount : 0);
@@ -5458,12 +5466,14 @@ SpellCastResult Spell::CheckRuneCost() const
if (readyRunes < runeCost)
return SPELL_FAILED_NO_POWER; // not sure if result code is correct
+ */
return SPELL_CAST_OK;
}
void Spell::TakeRunePower(bool didHit)
{
+ /*
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT)
return;
@@ -5483,6 +5493,7 @@ void Spell::TakeRunePower(bool didHit)
--runeCost;
}
}
+ */
}
void Spell::TakeReagents()
@@ -7257,12 +7268,14 @@ SpellCastResult Spell::CheckPower() const
}
//check rune cost only if a spell has PowerType == POWER_RUNES
+ /*
if (cost.Power == POWER_RUNES)
{
SpellCastResult failReason = CheckRuneCost();
if (failReason != SPELL_CAST_OK)
return failReason;
}
+ */
// Check power amount
if (int32(unitCaster->GetPower(cost.Power)) < cost.Amount)