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path: root/src/server/game/Spells/Spell.cpp
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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bf749102080..69f365785df 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -185,14 +185,14 @@ void SpellCastTargets::Write(WorldPackets::Spells::SpellTargetData& data)
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
- data.Item = boost::in_place();
+ data.Item.emplace();
if (m_itemTarget)
data.Item = m_itemTarget->GetGUID();
}
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
- data.SrcLocation = boost::in_place();
+ data.SrcLocation.emplace();
data.SrcLocation->Transport = m_src._transportGUID;
if (!m_src._transportGUID.IsEmpty())
data.SrcLocation->Location = m_src._transportOffset;
@@ -202,7 +202,7 @@ void SpellCastTargets::Write(WorldPackets::Spells::SpellTargetData& data)
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
- data.DstLocation = boost::in_place();
+ data.DstLocation.emplace();
data.DstLocation->Transport = m_dst._transportGUID;
if (m_dst._transportGUID)
data.DstLocation->Location = m_dst._transportOffset;
@@ -4214,13 +4214,13 @@ void Spell::SendSpellStart()
if (castFlags & CAST_FLAG_AMMO)
{
- castData.Ammo = boost::in_place();
+ castData.Ammo.emplace();
UpdateSpellCastDataAmmo(*castData.Ammo);
}
if (castFlags & CAST_FLAG_IMMUNITY)
{
- castData.Immunities = boost::in_place();
+ castData.Immunities.emplace();
castData.Immunities->School = schoolImmunityMask;
castData.Immunities->Value = mechanicImmunityMask;
}
@@ -4290,7 +4290,7 @@ void Spell::SendSpellGo()
if (castFlags & CAST_FLAG_RUNE_LIST && !m_spellInfo->HasAura(SPELL_AURA_CONVERT_RUNE)) // rune cooldowns list
{
- castData.RemainingRunes = boost::in_place();
+ castData.RemainingRunes.emplace();
/// @todo There is a crash caused by a spell with CAST_FLAG_RUNE_LIST cast by a creature
// The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
@@ -4316,14 +4316,14 @@ void Spell::SendSpellGo()
if (castFlags & CAST_FLAG_ADJUST_MISSILE)
{
- castData.MissileTrajectory = boost::in_place();
+ castData.MissileTrajectory.emplace();
castData.MissileTrajectory->Pitch = m_targets.GetElevation();
castData.MissileTrajectory->TravelTime = m_delayMoment;
}
if (castFlags & CAST_FLAG_AMMO)
{
- castData.Ammo = boost::in_place();
+ castData.Ammo.emplace();
UpdateSpellCastDataAmmo(*castData.Ammo);
}
@@ -4337,7 +4337,7 @@ void Spell::SendSpellGo()
// update nearby players (remove flag)
castData.CastFlags &= ~CAST_FLAG_POWER_LEFT_SELF;
- castData.RemainingPower = boost::none;
+ castData.RemainingPower = std::nullopt;
m_caster->SendMessageToSet(packet.Write(), false);
}
else
@@ -4431,8 +4431,8 @@ void Spell::UpdateSpellCastDataAmmo(WorldPackets::Spells::SpellAmmo& ammo)
/// Writes miss and hit targets for a SMSG_SPELL_GO packet
void Spell::UpdateSpellCastDataTargets(WorldPackets::Spells::SpellCastData& data)
{
- data.HitTargets = boost::in_place();
- data.MissStatus = boost::in_place();
+ data.HitTargets.emplace();
+ data.MissStatus.emplace();
// This function also fill data for channeled spells:
// m_needAliveTargetMask req for stop channelig if one target die