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path: root/src/server/game/Spells/Spell.cpp
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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 53bcd6bd077..ae1389c5f11 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5942,8 +5942,9 @@ SpellCastResult Spell::CheckItems()
// if not item target then required item must be equipped
else
{
- if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo))
- return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo))
+ return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}
// check spell focus object
@@ -6325,7 +6326,7 @@ SpellCastResult Spell::CheckItems()
}
// check weapon presence in slots for main/offhand weapons
- if (m_spellInfo->EquippedItemClass >=0)
+ if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) && m_spellInfo->EquippedItemClass >=0)
{
// main hand weapon required
if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_MAIN_HAND)