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-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 66d930ebc74..965bbfd7a4c 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3057,14 +3057,14 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
{
m_caster->ToPlayer()->SetSpellModTakingSpell(this, true);
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
- m_casttime = m_spellInfo->CalcCastTime(this);
+ m_casttime = m_spellInfo->CalcCastTime(m_caster, this);
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
}
else
m_casttime = 0; // Set cast time to 0 if .cheat casttime is enabled.
}
else
- m_casttime = m_spellInfo->CalcCastTime(this);
+ m_casttime = m_spellInfo->CalcCastTime(m_caster, this);
// don't allow channeled spells / spells with cast time to be casted while moving
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)