diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 6 | 
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 0402c9bd8fe..6e23fe35f26 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1427,9 +1427,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool          if (m_originalCaster)          { -            bool refresh;              m_spellAura = Aura::TryRefreshStackOrCreate(aurSpellInfo, effectMask, unit, -                m_originalCaster, (aurSpellInfo == m_spellInfo)? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem, 0, &refresh); +                m_originalCaster, (aurSpellInfo == m_spellInfo)? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem);              if (m_spellAura)              {                  // Set aura stack amount to desired value @@ -1437,8 +1436,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool                      m_spellAura->SetStackAmount(m_spellValue->AuraStackAmount);                  // Now Reduce spell duration using data received at spell hit -                // if we're refreshing aura, recalculate max duration, to avoid applying mods twice -                int32 duration = refresh ? m_spellAura->CalcMaxDuration() : m_spellAura->GetMaxDuration(); +                int32 duration = m_spellAura->GetMaxDuration();                  int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup, aurSpellInfo);                  float diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);  | 
