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path: root/src/server/game/Spells/Spell.cpp
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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e7439700fc1..f9edb30ec30 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -548,7 +548,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO
{
// wand case
if (m_attackType == RANGED_ATTACK)
- if ((playerCaster->getClassMask() & CLASSMASK_WAND_USERS) != 0)
+ if ((playerCaster->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
if (Item* pItem = playerCaster->GetWeaponForAttack(RANGED_ATTACK))
m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
}
@@ -2101,7 +2101,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
if (m_auraScaleMask && ihit->EffectMask == m_auraScaleMask && m_caster != target)
{
SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
- if (uint32(target->getLevel() + 10) >= auraSpell->SpellLevel)
+ if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
ihit->ScaleAura = true;
}
return;
@@ -2121,7 +2121,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
if (m_auraScaleMask && targetInfo.EffectMask == m_auraScaleMask && m_caster != target)
{
SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
- if (uint32(target->getLevel() + 10) >= auraSpell->SpellLevel)
+ if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
targetInfo.ScaleAura = true;
}
@@ -2699,7 +2699,7 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, bool scaleAura, TargetInfo&
hitInfo.AuraSpellInfo = m_spellInfo;
if (scaleAura)
{
- if (SpellInfo const* actualSpellInfo = m_spellInfo->GetAuraRankForLevel(unitTarget->getLevel()))
+ if (SpellInfo const* actualSpellInfo = m_spellInfo->GetAuraRankForLevel(unitTarget->GetLevel()))
hitInfo.AuraSpellInfo = actualSpellInfo;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -4168,7 +4168,7 @@ void Spell::SendSpellGo()
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->ToPlayer()->getClass() == CLASS_DEATH_KNIGHT)
+ && (m_caster->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT)
&& m_spellInfo->RuneCostID
&& m_spellInfo->PowerType == POWER_RUNE
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST))
@@ -4753,7 +4753,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) const
if (!player)
return SPELL_CAST_OK;
- if (player->getClass() != CLASS_DEATH_KNIGHT)
+ if (player->GetClass() != CLASS_DEATH_KNIGHT)
return SPELL_CAST_OK;
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(runeCostID);
@@ -4793,7 +4793,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) const
void Spell::TakeRunePower(bool didHit)
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT)
return;
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
@@ -5401,7 +5401,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
- if (m_spellInfo->SpellLevel > pet->getLevel())
+ if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
break;
@@ -5423,7 +5423,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
- if (m_spellInfo->SpellLevel > pet->getLevel())
+ if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
}
break;
@@ -5541,7 +5541,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
- int32 TargetLevel = m_targets.GetUnitTarget()->getLevel();
+ int32 TargetLevel = m_targets.GetUnitTarget()->GetLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
if (ReqValue > skillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
@@ -5861,7 +5861,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
int32 value = CalculateDamage(i);
- if (value && int32(target->getLevel()) > value)
+ if (value && int32(target->GetLevel()) > value)
return SPELL_FAILED_HIGHLEVEL;
}
@@ -7162,7 +7162,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
if (target->GetCharmerGUID())
return false;
if (int32 value = CalculateDamage(eff))
- if ((int32)target->getLevel() > value)
+ if ((int32)target->GetLevel() > value)
return false;
break;
default:
@@ -8115,7 +8115,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const
case TARGET_CHECK_RAID_CLASS:
if (!refUnit)
return false;
- if (refUnit->getClass() != unitTarget->getClass())
+ if (refUnit->GetClass() != unitTarget->GetClass())
return false;
/* fallthrough */
case TARGET_CHECK_RAID: