diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 255c6307d58..dffdfad17e5 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -569,7 +569,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme Spell::~Spell() { // unload scripts - while(!m_loadedScripts.empty()) + while (!m_loadedScripts.empty()) { std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); (*itr)->_Unload(); @@ -1820,7 +1820,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin break; // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop. - // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while() loop. + // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop. while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFrontInMap(*next, max_range)) || !m_caster->canSeeOrDetect(*next) @@ -2665,10 +2665,10 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER ? (Player*)m_targets.GetUnitTarget() : NULL; - Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; - if (pGroup) + Group* group = targetPlayer ? targetPlayer->GetGroup() : NULL; + if (group) { - for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); @@ -3407,7 +3407,7 @@ void Spell::_handle_immediate_phase() } } // Proc damage for spells which have only dest targets (2484 should proc 51486 for example) - m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); + m_originalCaster->ProcDamageAndSpell(NULL, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); } } @@ -4577,7 +4577,10 @@ SpellCastResult Spell::CheckCast(bool strict) } if (m_spellInfo->AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS)) - return SPELL_FAILED_SPELL_UNAVAILABLE; + { + m_customError = SPELL_CUSTOM_ERROR_GM_ONLY; + return SPELL_FAILED_CUSTOM_ERROR; + } // Check global cooldown if (strict && !(_triggeredCastFlags & TRIGGERED_IGNORE_GCD) && HasGlobalCooldown()) @@ -4626,7 +4629,12 @@ SpellCastResult Spell::CheckCast(bool strict) } } - bool reqCombat=true; + Unit::AuraEffectList const& blockSpells = m_caster->GetAuraEffectsByType(SPELL_AURA_BLOCK_SPELL_FAMILY); + for (Unit::AuraEffectList::const_iterator blockItr = blockSpells.begin(); blockItr != blockSpells.end(); ++blockItr) + if ((*blockItr)->GetMiscValue() == m_spellInfo->SpellFamilyName) + return SPELL_FAILED_SPELL_UNAVAILABLE; + + bool reqCombat = true; Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) { @@ -5162,12 +5170,12 @@ SpellCastResult Spell::CheckCast(bool strict) // RETURN HERE case SPELL_EFFECT_SUMMON_RAF_FRIEND: { - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; Player* playerCaster = m_caster->ToPlayer(); // - if(!(playerCaster->GetSelection())) + if (!(playerCaster->GetSelection())) return SPELL_FAILED_BAD_TARGETS; Player* target = ObjectAccessor::FindPlayer(playerCaster->GetSelection()); |
