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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e538d93a29e..c24efa2b9ab 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -467,13 +467,13 @@ Spell::~Spell()
if (m_referencedFromCurrentSpell && m_selfContainer && *m_selfContainer == this)
{
// Clean the reference to avoid later crash.
- // If this error is repeating, we may have to add an assert to better track down how we get into this case.
+ // If this error is repeating, we may have to add an ASSERT to better track down how we get into this case.
sLog.outError("SPELL: deleting spell for spell ID %u. However, spell still referenced.", m_spellInfo->Id);
*m_selfContainer = NULL;
}
if (m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
- assert(m_caster->ToPlayer()->m_spellModTakingSpell != this);
+ ASSERT(m_caster->ToPlayer()->m_spellModTakingSpell != this);
delete m_spellValue;
}
@@ -1402,7 +1402,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if (scaleAura)
{
aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
- assert (aurSpellInfo);
+ ASSERT (aurSpellInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
basePoints[i] = aurSpellInfo->EffectBasePoints[i];