diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index a9d2d27b9b0..4e04d91c300 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2045,11 +2045,15 @@ void Spell::prepareDataForTriggerSystem() // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && - (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow - m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc - m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap + (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow + m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc + m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap { m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION; + + // also fill up other flags (DoAllEffectOnTarget only fills up flag if both are not set) + m_procAttacker |= PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG; + m_procVictim |= PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG; } // Hellfire Effect - trigger as DOT @@ -2108,7 +2112,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= return; if (checkIfValid) - if (m_spellInfo->CheckTarget(m_caster, target, implicit) != SPELL_CAST_OK) + if (m_spellInfo->CheckTarget(m_caster, target, implicit || m_caster->GetEntry() == WORLD_TRIGGER) != SPELL_CAST_OK) // skip stealth checks for GO casts return; // Check for effect immune skip if immuned @@ -4949,14 +4953,18 @@ SpellCastResult Spell::CheckCast(bool strict) if (!(m_spellInfo->IsPassive() && (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster))) { // Check explicit target for m_originalCaster - todo: get rid of such workarounds - SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(m_originalCaster ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget()); + Unit* caster = m_caster; + if (m_originalCaster && m_caster->GetEntry() != WORLD_TRIGGER) // Do a simplified check for gameobject casts + caster = m_originalCaster; + + SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget()); if (castResult != SPELL_CAST_OK) return castResult; } if (Unit* target = m_targets.GetUnitTarget()) { - SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, false); + SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, m_caster->GetEntry() == WORLD_TRIGGER); // skip stealth checks for GO casts if (castResult != SPELL_CAST_OK) return castResult; |