aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8486580a215..3bc60f66b3c 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2372,6 +2372,10 @@ void Spell::TargetInfo::PreprocessTarget(Spell* spell)
else if (MissCondition == SPELL_MISS_REFLECT && ReflectResult == SPELL_MISS_NONE)
_spellHitTarget = spell->m_caster->ToUnit();
+ // Ensure that a player target is put in combat by a taunt, even if they result immune clientside
+ if ((MissCondition == SPELL_MISS_IMMUNE || MissCondition == SPELL_MISS_IMMUNE2) && spell->m_caster->GetTypeId() == TYPEID_PLAYER && unit->GetTypeId() == TYPEID_PLAYER && spell->m_caster->IsValidAttackTarget(unit, spell->GetSpellInfo()))
+ unit->SetInCombatWith(spell->m_caster->ToPlayer());
+
_enablePVP = false; // need to check PvP state before spell effects, but act on it afterwards
if (_spellHitTarget)
{