diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 48 |
1 files changed, 30 insertions, 18 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 0526c512dc1..74baf6338c8 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6847,33 +6847,45 @@ SpellCastResult Spell::CheckItems(int32* param1 /*= nullptr*/, int32* param2 /*= { // m_targets.GetUnitTarget() means explicit cast, otherwise we dont check for possible equip error Unit* target = m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : player; - if (target->GetTypeId() == TYPEID_PLAYER && !IsTriggered() && spellEffectInfo.ItemType) + if (target->GetTypeId() == TYPEID_PLAYER && !IsTriggered()) { - ItemPosCountVec dest; - InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellEffectInfo.ItemType, 1); - if (msg != EQUIP_ERR_OK) - { - ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(spellEffectInfo.ItemType); - /// @todo Needs review - if (itemTemplate && !(itemTemplate->GetItemLimitCategory())) + // SPELL_EFFECT_CREATE_ITEM_2 differs from SPELL_EFFECT_CREATE_ITEM in that it picks the random item to create from a pool of potential items, + // so we need to make sure there is at least one free space in the player's inventory + if (spellEffectInfo.Effect == SPELL_EFFECT_CREATE_LOOT) + if (target->ToPlayer()->GetFreeInventorySpace() == 0) { - player->SendEquipError(msg, nullptr, nullptr, spellEffectInfo.ItemType); + player->SendEquipError(EQUIP_ERR_INV_FULL, nullptr, nullptr, spellEffectInfo.ItemType); return SPELL_FAILED_DONT_REPORT; } - else + + if (spellEffectInfo.ItemType) + { + ItemPosCountVec dest; + InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellEffectInfo.ItemType, 1); + if (msg != EQUIP_ERR_OK) { - // Conjure Food/Water/Refreshment spells - if (m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE || (!(m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) - return SPELL_FAILED_TOO_MANY_OF_ITEM; - else if (!(target->ToPlayer()->HasItemCount(spellEffectInfo.ItemType))) + ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(spellEffectInfo.ItemType); + /// @todo Needs review + if (itemTemplate && !itemTemplate->GetItemLimitCategory()) { player->SendEquipError(msg, nullptr, nullptr, spellEffectInfo.ItemType); return SPELL_FAILED_DONT_REPORT; } - else if (m_spellInfo->GetEffects().size() > EFFECT_1) - player->CastSpell(player, m_spellInfo->GetEffect(EFFECT_1).CalcValue(), CastSpellExtraArgs() - .SetOriginalCastId(m_castId)); // move this to anywhere - return SPELL_FAILED_DONT_REPORT; + else + { + // Conjure Food/Water/Refreshment spells + if (m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE || (!(m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) + return SPELL_FAILED_TOO_MANY_OF_ITEM; + else if (!(target->ToPlayer()->HasItemCount(spellEffectInfo.ItemType))) + { + player->SendEquipError(msg, nullptr, nullptr, spellEffectInfo.ItemType); + return SPELL_FAILED_DONT_REPORT; + } + else if (m_spellInfo->GetEffects().size() > EFFECT_1) + player->CastSpell(player, m_spellInfo->GetEffect(EFFECT_1).CalcValue(), CastSpellExtraArgs() + .SetOriginalCastId(m_castId)); // move this to anywhere + return SPELL_FAILED_DONT_REPORT; + } } } } |