diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 34 |
1 files changed, 15 insertions, 19 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f9aff4d70b4..1e53256eec5 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -647,7 +647,8 @@ Spell::~Spell() delete m_spellValue; - CheckEffectExecuteData(); + // missing cleanup somewhere, mem leaks so let's crash + AssertEffectExecuteData(); } void Spell::InitExplicitTargets(SpellCastTargets const& targets) @@ -2992,7 +2993,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered m_casttime = m_spellInfo->CalcCastTime(this); if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) // _UNIT actually means creature. for some reason. - if (!(IsNextMeleeSwingSpell() || IsAutoRepeat() || _triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING)) + if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat() || (_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING))) { if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget()) m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget()); @@ -3005,8 +3006,8 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)) { - // 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel - if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING))) + // 1. Has casttime, 2. Or doesn't have flag to allow movement during channel + if (m_casttime || !m_spellInfo->IsMoveAllowedChannel()) { SendCastResult(SPELL_FAILED_MOVING); finish(false); @@ -3561,7 +3562,7 @@ void Spell::update(uint32 difftime) (m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR)))) { // don't cancel for melee, autorepeat, triggered and instant spells - if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING))) + if (!m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->IsMoveAllowedChannel())) { // if charmed by creature, trust the AI not to cheat and allow the cast to proceed // @todo this is a hack, "creature" movesplines don't differentiate turning/moving right now @@ -3583,7 +3584,7 @@ void Spell::update(uint32 difftime) m_timer -= difftime; } - if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) + if (m_timer == 0 && !m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat()) // don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example cast(!m_casttime); break; @@ -6618,14 +6619,14 @@ bool Spell::UpdatePointers() CurrentSpellTypes Spell::GetCurrentContainer() const { - if (IsNextMeleeSwingSpell()) - return(CURRENT_MELEE_SPELL); + if (m_spellInfo->IsNextMeleeSwingSpell()) + return CURRENT_MELEE_SPELL; else if (IsAutoRepeat()) - return(CURRENT_AUTOREPEAT_SPELL); + return CURRENT_AUTOREPEAT_SPELL; else if (m_spellInfo->IsChanneled()) - return(CURRENT_CHANNELED_SPELL); - else - return(CURRENT_GENERIC_SPELL); + return CURRENT_CHANNELED_SPELL; + + return CURRENT_GENERIC_SPELL; } bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* losPosition) const @@ -6704,11 +6705,6 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo return true; } -bool Spell::IsNextMeleeSwingSpell() const -{ - return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING); -} - bool Spell::IsAutoActionResetSpell() const { /// @todo changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all? @@ -7086,7 +7082,7 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) void Spell::PrepareTargetProcessing() { - CheckEffectExecuteData(); + AssertEffectExecuteData(); } void Spell::FinishTargetProcessing() @@ -7111,7 +7107,7 @@ void Spell::InitEffectExecuteData(uint8 effIndex) } } -void Spell::CheckEffectExecuteData() +void Spell::AssertEffectExecuteData() const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) ASSERT(!m_effectExecuteData[i]); |