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-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 783e27a3a8b..5f024a813ea 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -316,7 +316,7 @@ void SpellCastTargets::SetItemTarget(Item* item)
void SpellCastTargets::SetTradeItemTarget(Player* caster)
{
- m_itemTargetGUID.Set(uint64(TRADE_SLOT_NONTRADED));
+ m_itemTargetGUID.SetRawValue(uint64(TRADE_SLOT_NONTRADED));
m_itemTargetEntry = 0;
m_targetMask |= TARGET_FLAG_TRADE_ITEM;
@@ -3931,7 +3931,7 @@ void Spell::finish(bool ok)
TC_LOG_DEBUG("spells", "Statue {} is unsummoned in spell {} finish", unitCaster->GetGUID().ToString(), m_spellInfo->Id);
// Avoid infinite loops with setDeathState(JUST_DIED) being called over and over
// It might make sense to do this check in Unit::setDeathState() and all overloaded functions
- if(unitCaster->getDeathState() != JUST_DIED)
+ if (unitCaster->getDeathState() != JUST_DIED)
unitCaster->setDeathState(JUST_DIED);
return;
}