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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index f8128a632ea..9b53c31b814 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -988,7 +988,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
{
SpellEntry const * auraSpell = sSpellStore.LookupEntry(sSpellMgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
+ if (uint32(pVictim->getLevel() + 10) >= auraSpell->spellLevel)
ihit->scaleAura = true;
}
return;
@@ -1009,7 +1009,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
{
SpellEntry const * auraSpell = sSpellStore.LookupEntry(sSpellMgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
+ if (uint32(pVictim->getLevel() + 10) >= auraSpell->spellLevel)
target.scaleAura = true;
}
@@ -5983,7 +5983,7 @@ SpellCastResult Spell::CheckPower()
// health as power used - need check health amount
if (m_spellInfo->powerType == POWER_HEALTH)
{
- if (m_caster->GetHealth() <= m_powerCost)
+ if (int32(m_caster->GetHealth()) <= m_powerCost)
return SPELL_FAILED_CASTER_AURASTATE;
return SPELL_CAST_OK;
}
@@ -6004,7 +6004,7 @@ SpellCastResult Spell::CheckPower()
// Check power amount
Powers powerType = Powers(m_spellInfo->powerType);
- if (m_caster->GetPower(powerType) < m_powerCost)
+ if (int32(m_caster->GetPower(powerType)) < m_powerCost)
return SPELL_FAILED_NO_POWER;
else
return SPELL_CAST_OK;