diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 446f4ff3a1c..f1a90646117 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5394,13 +5394,13 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint return SPELL_FAILED_ONLY_BATTLEGROUNDS; // do not allow spells to be cast in arenas - // - with greater than 10 min CD without SPELL_ATTR4_USABLE_IN_ARENA flag - // - with SPELL_ATTR4_NOT_USABLE_IN_ARENA flag - if (m_spellInfo->HasAttribute(SPELL_ATTR4_NOT_USABLE_IN_ARENA) || - (m_spellInfo->GetRecoveryTime() > 10 * MINUTE * IN_MILLISECONDS && !m_spellInfo->HasAttribute(SPELL_ATTR4_USABLE_IN_ARENA))) - if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) - if (mapEntry->IsBattleArena()) - return SPELL_FAILED_NOT_IN_ARENA; + if (Player* player = m_caster->ToPlayer()) + if (player->InArena()) + { + SpellCastResult castResult = CheckArenaCastRules(); + if (castResult != SPELL_CAST_OK) + return castResult; + } // zone check if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->ToPlayer()->IsGameMaster()) @@ -6395,6 +6395,25 @@ int32 Spell::CalculateDamage(SpellEffectInfo const& spellEffectInfo) const return m_caster->CalculateSpellDamage(spellEffectInfo, m_spellValue->EffectBasePoints + spellEffectInfo.EffectIndex); } +SpellCastResult Spell::CheckArenaCastRules() const +{ + // check USABLE attributes + // USABLE takes precedence over NOT_USABLE + if (m_spellInfo->HasAttribute(SPELL_ATTR4_USABLE_IN_ARENA)) + return SPELL_CAST_OK; + + // check NOT_USABLE attributes + if (m_spellInfo->AttributesEx4 & SPELL_ATTR4_NOT_USABLE_IN_ARENA) + return SPELL_FAILED_NOT_IN_ARENA; + + // check cooldowns + uint32 spellCooldown = m_spellInfo->GetRecoveryTime(); + if (spellCooldown > 10 * MINUTE * IN_MILLISECONDS) // not sure if still needed + return SPELL_FAILED_NOT_IN_ARENA; + + return SPELL_CAST_OK; +} + SpellCastResult Spell::CheckMovement() const { if (IsTriggered()) |