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path: root/src/server/game/Spells/Spell.cpp
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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp92
1 files changed, 45 insertions, 47 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 45d681ac71a..0f5d7a13ce2 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5975,46 +5975,69 @@ SpellCastResult Spell::CheckRange(bool strict)
if (!strict && m_casttime == 0)
return SPELL_CAST_OK;
+ float minRange, maxRange;
+ std::tie(minRange, maxRange) = GetMinMaxRange(strict);
+
+ // get square values for sqr distance checks
+ minRange *= minRange;
+ maxRange *= maxRange;
+
Unit* target = m_targets.GetUnitTarget();
+ if (target && target != m_caster)
+ {
+ if (m_caster->GetExactDistSq(target) > maxRange)
+ return SPELL_FAILED_OUT_OF_RANGE;
+
+ if (minRange > 0.0f && m_caster->GetExactDistSq(target) < minRange)
+ return SPELL_FAILED_OUT_OF_RANGE;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER &&
+ (((m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target))
+ && !m_caster->IsWithinBoundaryRadius(target)))
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ }
+
+ if (m_targets.HasDst() && !m_targets.HasTraj())
+ {
+ if (m_caster->GetExactDistSq(m_targets.GetDstPos()) > maxRange)
+ return SPELL_FAILED_OUT_OF_RANGE;
+ if (minRange > 0.0f && m_caster->GetExactDistSq(m_targets.GetDstPos()) < minRange)
+ return SPELL_FAILED_OUT_OF_RANGE;
+ }
+
+ return SPELL_CAST_OK;
+}
+
+std::pair<float, float> Spell::GetMinMaxRange(bool strict)
+{
+ float rangeMod = 0.0f;
float minRange = 0.0f;
float maxRange = 0.0f;
- float rangeMod = 0.0f;
if (strict && IsNextMeleeSwingSpell())
+ {
maxRange = 100.0f;
- else if (m_spellInfo->RangeEntry)
+ return std::pair<float, float>(minRange, maxRange);
+ }
+
+ if (m_spellInfo->RangeEntry)
{
+ Unit* target = m_targets.GetUnitTarget();
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE)
{
- rangeMod = m_caster->GetCombatReach() + 4.0f / 3.0f;
- if (target)
- rangeMod += target->GetCombatReach();
- else
- rangeMod += m_caster->GetCombatReach();
-
- rangeMod = std::max(rangeMod, NOMINAL_MELEE_RANGE);
+ rangeMod = m_caster->GetMeleeRange(target ? target : m_caster); // when the target is not a unit, take the caster's combat reach as the target's combat reach.
}
else
{
float meleeRange = 0.0f;
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED)
- {
- meleeRange = m_caster->GetCombatReach() + 4.0f / 3.0f;
- if (target)
- meleeRange += target->GetCombatReach();
- else
- meleeRange += m_caster->GetCombatReach();
-
- meleeRange = std::max(meleeRange, NOMINAL_MELEE_RANGE);
- }
+ meleeRange = m_caster->GetMeleeRange(target ? target : m_caster); // when the target is not a unit, take the caster's combat reach as the target's combat reach.
minRange = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo) + meleeRange;
maxRange = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
if (target || m_targets.GetCorpseTarget())
{
- rangeMod = m_caster->GetCombatReach();
- if (target)
- rangeMod += target->GetCombatReach();
+ rangeMod = m_caster->GetCombatReach() + (target ? target->GetCombatReach() : m_caster->GetCombatReach());
if (minRange > 0.0f && !(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED))
minRange += rangeMod;
@@ -6035,32 +6058,7 @@ SpellCastResult Spell::CheckRange(bool strict)
maxRange += rangeMod;
- minRange *= minRange;
- maxRange *= maxRange;
-
- if (target && target != m_caster)
- {
- if (m_caster->GetExactDistSq(target) > maxRange)
- return SPELL_FAILED_OUT_OF_RANGE;
-
- if (minRange > 0.0f && m_caster->GetExactDistSq(target) < minRange)
- return SPELL_FAILED_OUT_OF_RANGE;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER &&
- (((m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target))
- && !m_caster->IsWithinBoundaryRadius(target)))
- return SPELL_FAILED_UNIT_NOT_INFRONT;
- }
-
- if (m_targets.HasDst() && !m_targets.HasTraj())
- {
- if (m_caster->GetExactDistSq(m_targets.GetDstPos()) > maxRange)
- return SPELL_FAILED_OUT_OF_RANGE;
- if (minRange > 0.0f && m_caster->GetExactDistSq(m_targets.GetDstPos()) < minRange)
- return SPELL_FAILED_OUT_OF_RANGE;
- }
-
- return SPELL_CAST_OK;
+ return std::pair<float, float>(minRange, maxRange);
}
SpellCastResult Spell::CheckPower()