diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 7a4d4904cc1..4920e0c2254 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5106,15 +5106,24 @@ SpellCastResult Spell::CheckCast(bool strict) if (!target) return SPELL_FAILED_DONT_REPORT; - //target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); - Position pos = target->GetFirstCollisionPosition(CONTACT_DISTANCE, target->GetRelativeAngle(m_caster)); + float objSize = target->GetObjectSize(); + float range = m_spellInfo->GetMaxRange(true, m_caster, this) * 1.5f + objSize; // can't be overly strict - m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f); - bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize(), false, true); + m_preGeneratedPath.SetPathLengthLimit(range); + // first try with raycast, if it fails fall back to normal path + bool result = m_preGeneratedPath.CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + target->GetObjectSize(), false, true); if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) return SPELL_FAILED_OUT_OF_RANGE; else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH) - return SPELL_FAILED_NOPATH; + { + result = m_preGeneratedPath.CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + target->GetObjectSize(), false, false); + if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) + return SPELL_FAILED_OUT_OF_RANGE; + else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH) + return SPELL_FAILED_NOPATH; + } + + m_preGeneratedPath.ReducePathLenghtByDist(objSize); // move back } break; } |