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-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3e6de8b9baf..ff52652452f 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5186,7 +5186,9 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
{
// Check explicit target for m_originalCaster - todo: get rid of such workarounds
WorldObject* caster = m_caster;
- if (m_originalCaster)
+ // in case of gameobjects like traps, we need the gameobject itself to check target validity
+ // otherwise, if originalCaster is far away and cannot detect the target, the trap would not hit the target
+ if (m_originalCaster && !caster->ToGameObject())
caster = m_originalCaster;
SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());