diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3e6de8b9baf..ff52652452f 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5186,7 +5186,9 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint { // Check explicit target for m_originalCaster - todo: get rid of such workarounds WorldObject* caster = m_caster; - if (m_originalCaster) + // in case of gameobjects like traps, we need the gameobject itself to check target validity + // otherwise, if originalCaster is far away and cannot detect the target, the trap would not hit the target + if (m_originalCaster && !caster->ToGameObject()) caster = m_originalCaster; SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget()); |
