aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp18
1 files changed, 5 insertions, 13 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 740f7afdfab..ec83602fa36 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5507,23 +5507,15 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
m_preGeneratedPath = Trinity::make_unique<PathGenerator>(unitCaster);
m_preGeneratedPath->SetPathLengthLimit(range);
+
// first try with raycast, if it fails fall back to normal path
- float targetObjectSize = std::min(target->GetCombatReach(), 4.0f);
- bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + targetObjectSize, false, true);
+ bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false, false);
if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
return SPELL_FAILED_OUT_OF_RANGE;
else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
- {
- result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + targetObjectSize, false, false);
- if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
- return SPELL_FAILED_OUT_OF_RANGE;
- else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
- return SPELL_FAILED_NOPATH;
- else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
- return SPELL_FAILED_NOPATH;
- }
- else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if in a straight line
- return SPELL_FAILED_NOPATH;
+ return SPELL_FAILED_NOPATH;
+ else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
+ return SPELL_FAILED_NOPATH;
m_preGeneratedPath->ShortenPathUntilDist(PositionToVector3(target), objSize); // move back
}