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path: root/src/server/game/Spells/Spell.cpp
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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index cceb6c0a481..38946defeba 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -472,7 +472,7 @@ SpellValue::SpellValue(SpellInfo const* proto, WorldObject const* caster)
{
memset(EffectBasePoints, 0, sizeof(EffectBasePoints));
for (SpellEffectInfo const& spellEffectInfo : proto->GetEffects())
- EffectBasePoints[spellEffectInfo.EffectIndex] = spellEffectInfo.CalcBaseValue(caster, nullptr, 0, -1);
+ EffectBasePoints[spellEffectInfo.EffectIndex] = spellEffectInfo.CalcBaseValue(caster, nullptr);
CustomBasePointsMask = 0;
MaxAffectedTargets = proto->MaxAffectedTargets;
@@ -3181,7 +3181,7 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, TargetInfo& hitInfo)
for (SpellEffectInfo const& auraSpellEffect : m_spellInfo->GetEffects())
hitInfo.AuraBasePoints[auraSpellEffect.EffectIndex] = (m_spellValue->CustomBasePointsMask & (1 << auraSpellEffect.EffectIndex))
? m_spellValue->EffectBasePoints[auraSpellEffect.EffectIndex]
- : auraSpellEffect.CalcBaseValue(m_originalCaster, unit, m_castItemEntry, m_castItemLevel);
+ : auraSpellEffect.CalcBaseValue(m_originalCaster, unit);
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
hitInfo.DRGroup = m_spellInfo->GetDiminishingReturnsGroupForSpell();
@@ -5009,7 +5009,7 @@ static std::pair<int32, SpellHealPredictionType> CalcPredictedHealing(SpellInfo
case SPELL_EFFECT_HEAL:
case SPELL_EFFECT_HEAL_PCT:
points += unitCaster->SpellHealingBonusDone(target,
- spellInfo, spellEffectInfo.CalcValue(unitCaster, nullptr, target, nullptr, castItemEntry, castItemLevel),
+ spellInfo, spellEffectInfo.CalcValue(unitCaster, nullptr, target),
DIRECT_DAMAGE, spellEffectInfo, 1, spell);
if (target != unitCaster && (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_CASTER || spellEffectInfo.TargetB.GetTarget() == TARGET_UNIT_CASTER))
@@ -5028,7 +5028,7 @@ static std::pair<int32, SpellHealPredictionType> CalcPredictedHealing(SpellInfo
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
points += unitCaster->SpellHealingBonusDone(target,
- spellInfo, spellEffectInfo.CalcValue(unitCaster, nullptr, target, nullptr, castItemEntry, castItemLevel),
+ spellInfo, spellEffectInfo.CalcValue(unitCaster, nullptr, target),
DIRECT_DAMAGE, spellEffectInfo, 1, spell) * spellInfo->GetMaxTicks();
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
@@ -6722,7 +6722,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
&& !m_spellInfo->IsTargetingArea())
if (Unit* target = m_targets.GetUnitTarget())
if (!target->IsHighestExclusiveAuraEffect(m_spellInfo, spellEffectInfo.ApplyAuraName,
- spellEffectInfo.CalcValue(m_caster, &m_spellValue->EffectBasePoints[spellEffectInfo.EffectIndex], nullptr, nullptr, m_castItemEntry, m_castItemLevel),
+ spellEffectInfo.CalcValue(m_caster, &m_spellValue->EffectBasePoints[spellEffectInfo.EffectIndex]),
approximateAuraEffectMask, false))
return SPELL_FAILED_AURA_BOUNCED;
}
@@ -7050,7 +7050,7 @@ SpellCastResult Spell::CheckMovement() const
int32 Spell::CalculateDamage(SpellEffectInfo const& spellEffectInfo, Unit const* target, float* var /*= nullptr*/) const
{
bool needRecalculateBasePoints = !(m_spellValue->CustomBasePointsMask & (1 << spellEffectInfo.EffectIndex));
- return m_caster->CalculateSpellDamage(target, spellEffectInfo, needRecalculateBasePoints ? nullptr : &m_spellValue->EffectBasePoints[spellEffectInfo.EffectIndex], var, m_castItemEntry, m_castItemLevel);
+ return m_caster->CalculateSpellDamage(target, spellEffectInfo, needRecalculateBasePoints ? nullptr : &m_spellValue->EffectBasePoints[spellEffectInfo.EffectIndex], var);
}
bool Spell::CanAutoCast(Unit* target)
@@ -7083,7 +7083,7 @@ bool Spell::CanAutoCast(Unit* target)
break;
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT: // this one has further checks, but i don't think they're necessary for autocast logic
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST:
- if (abs(spellEffectInfo.CalcBaseValue(m_caster, target, 0, -1)) <= abs((*auraIt)->GetAmount()))
+ if (abs(spellEffectInfo.CalcBaseValue(m_caster, target)) <= abs((*auraIt)->GetAmount()))
return false;
break;
case SPELL_GROUP_STACK_RULE_DEFAULT: