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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 615e4093a3e..2a3dfec9f75 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2158,7 +2158,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
targetInfo.ReflectResult = unitCaster->SpellHitResult(unitCaster, m_spellInfo, false); // can't reflect twice
// Proc spell reflect aura when missile hits the original target
- target->m_Events.AddEvent(new ProcReflectDelayed(target, m_originalCasterGUID), target->m_Events.CalculateTime(targetInfo.TimeDelay));
+ target->m_Events.AddEvent(new ProcReflectDelayed(target, m_originalCasterGUID), target->m_Events.CalculateTime(Milliseconds(targetInfo.TimeDelay)));
// Increase time interval for reflected spells by 1.5
targetInfo.TimeDelay += targetInfo.TimeDelay >> 1;
@@ -3034,7 +3034,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
// create and add update event for this spell
_spellEvent = new SpellEvent(this);
- m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1));
+ m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1ms));
// check disables
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))