diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 615e4093a3e..2a3dfec9f75 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2158,7 +2158,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= targetInfo.ReflectResult = unitCaster->SpellHitResult(unitCaster, m_spellInfo, false); // can't reflect twice // Proc spell reflect aura when missile hits the original target - target->m_Events.AddEvent(new ProcReflectDelayed(target, m_originalCasterGUID), target->m_Events.CalculateTime(targetInfo.TimeDelay)); + target->m_Events.AddEvent(new ProcReflectDelayed(target, m_originalCasterGUID), target->m_Events.CalculateTime(Milliseconds(targetInfo.TimeDelay))); // Increase time interval for reflected spells by 1.5 targetInfo.TimeDelay += targetInfo.TimeDelay >> 1; @@ -3034,7 +3034,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const // create and add update event for this spell _spellEvent = new SpellEvent(this); - m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1)); + m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1ms)); // check disables if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster)) |
