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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a8f6edda993..388aa8df2aa 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4781,7 +4781,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// those spells may have incorrect target entries or not filled at all (for example 15332)
// such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
// also, such casts shouldn't be sent to client
- if (!(((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !m_targets.GetUnitTarget()) || m_targets.GetUnitTarget() == m_caster))
+ if (!((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)))
{
// Check explicit target for m_originalCaster - todo: get rid of such workarounds
SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(m_originalCaster ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());
@@ -4818,22 +4818,21 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_AURASTATE;
}
}
+ }
- // check pet presence
- for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ // check pet presence
+ for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
{
- if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
+ if (!m_caster->GetGuardianPet())
{
- target = m_caster->GetGuardianPet();
- if (!target)
- {
- if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NO_PET;
- }
- break;
+ if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NO_PET;
}
+ break;
}
}