aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 1172ef132b6..055d819a1bb 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1250,7 +1250,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffectInfo const& spellEffectInfo,
void Spell::SelectImplicitConeTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex, uint32 effMask)
{
- Position coneSrc(*m_caster);
+ Position coneSrc = m_caster->GetPosition();
float coneAngle = m_spellInfo->ConeAngle;
switch (targetType.GetReferenceType())
{
@@ -1554,7 +1554,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectIn
}();
}
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, unitCaster, dist, angle);
dest.Relocate(pos);
@@ -1621,7 +1621,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectIn
if (dist < objSize)
dist = objSize;
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, m_caster, dist, angle);
dest.Relocate(pos);
@@ -1658,7 +1658,7 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffectInfo const& spellEffectIn
float angle = targetType.CalcDirectionAngle();
float dist = spellEffectInfo.CalcRadius(nullptr, targetIndex);
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, target, dist, angle);
dest.Relocate(pos);
@@ -1696,7 +1696,7 @@ void Spell::SelectImplicitDestDestTargets(SpellEffectInfo const& spellEffectInfo
case TARGET_DEST_DEST_TARGET_TOWARDS_CASTER:
{
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
float angle = pos.GetAbsoluteAngle(m_caster) - m_caster->GetOrientation();
MovePosition(pos, m_caster, dist, angle);
@@ -1710,7 +1710,7 @@ void Spell::SelectImplicitDestDestTargets(SpellEffectInfo const& spellEffectInfo
float angle = targetType.CalcDirectionAngle();
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
- Position pos = dest._position;
+ Position pos = dest._position.GetPosition();
MovePosition(pos, m_caster, dist, angle);
dest.Relocate(pos);