diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4aa7d5bf05c..ad83794b62d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -566,7 +566,7 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) m_runesState = 0; m_casttime = 0; // setup to correct value in Spell::prepare, must not be used before. m_timer = 0; // will set to castime in prepare - m_channeledDuration = 0; // will be setup in Spell::handle_immediate + m_channelDuration = 0; // will be setup in Spell::handle_immediate m_launchHandled = false; m_immediateHandled = false; @@ -4039,7 +4039,7 @@ void Spell::handle_immediate() else duration = *m_spellValue->Duration; - m_channeledDuration = duration; + m_channelDuration = duration; SendChannelStart(duration); } else if (duration == -1) @@ -4328,7 +4328,7 @@ void Spell::update(uint32 difftime) { int32 completedStages = [&]() -> int32 { - Milliseconds passed(m_channeledDuration - m_timer); + Milliseconds passed(m_channelDuration - m_timer); for (std::size_t i = 0; i < m_empower->StageDurations.size(); ++i) { passed -= m_empower->StageDurations[i]; @@ -8114,7 +8114,7 @@ void Spell::DelayedChannel() //check pushback reduce // should be affected by modifiers, not take the dbc duration. - int32 duration = ((m_channeledDuration > 0) ? m_channeledDuration : m_spellInfo->GetDuration()); + int32 duration = ((m_channelDuration > 0) ? m_channelDuration : m_spellInfo->GetDuration()); int32 delaytime = CalculatePct(duration, 25); // channeling delay is normally 25% of its time per hit @@ -8398,7 +8398,7 @@ bool Spell::CanReleaseEmpowerSpell() const if (!m_empower->IsReleasedByClient && m_timer) return false; - Milliseconds passedTime(m_channeledDuration - m_timer); + Milliseconds passedTime(m_channelDuration - m_timer); return passedTime >= m_empower->MinHoldTime; } |
