diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2619ef0eeb6..88d23179712 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -491,7 +491,7 @@ SpellValue::SpellValue(SpellInfo const* proto) Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID, bool skipCheck) : m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)), m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster) -, m_spellValue(new SpellValue(m_spellInfo)) +, m_spellValue(new SpellValue(m_spellInfo)), m_preGeneratedPath(PathGenerator(m_caster)) { m_customError = SPELL_CUSTOM_ERROR_NONE; m_skipCheck = skipCheck; @@ -611,6 +611,7 @@ Spell::~Spell() if (m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) ASSERT(m_caster->ToPlayer()->m_spellModTakingSpell != this); + delete m_spellValue; CheckEffectExecuteData(); @@ -1342,11 +1343,6 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge } } - // todo: move to scripts, but we must call it before resize list by MaxAffectedTargets - // Intimidating Shout - if (m_spellInfo->Id == 5246 && effIndex != EFFECT_0) - unitTargets.remove(m_targets.GetUnitTarget()); - // Other special target selection goes here if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) Trinity::Containers::RandomResizeList(unitTargets, maxTargets); @@ -5189,12 +5185,30 @@ SpellCastResult Spell::CheckCast(bool strict) if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953)) m_caster->RemoveMovementImpairingAuras(); } + if (m_caster->HasUnitState(UNIT_STATE_ROOT)) return SPELL_FAILED_ROOTED; + + Unit* target = m_targets.GetUnitTarget(); + + if (!target) + return SPELL_FAILED_DONT_REPORT; + if (m_caster->GetTypeId() == TYPEID_PLAYER) - if (Unit* target = m_targets.GetUnitTarget()) - if (!target->isAlive()) - return SPELL_FAILED_BAD_TARGETS; + if (!target->isAlive()) + return SPELL_FAILED_BAD_TARGETS; + + Position pos; + target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); + target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster)); + + m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f); + bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize()); + if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) + return SPELL_FAILED_OUT_OF_RANGE; + else if (!result) + return SPELL_FAILED_NOPATH; + break; } case SPELL_EFFECT_SKINNING: |