aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bf2be9afd9b..2032c883256 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3080,7 +3080,7 @@ void Spell::cancel()
*m_selfContainer = NULL;
m_caster->RemoveDynObject(m_spellInfo->Id);
- if (IsChanneledSpell(m_spellInfo)) // if not channeled then the object for the current cast wasn't summoned yet
+ if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet
m_caster->RemoveGameObject(m_spellInfo->Id, true);
//set state back so finish will be processed
@@ -6666,7 +6666,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
// no, we aren't, do the typical update
// check, if we have channeled spell on our hands
/*
- if (IsChanneledSpell(m_Spell->m_spellInfo))
+ if (m_Spell->m_spellInfo->IsChanneled())
{
// evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
// check, if we have casting anything else except this channeled spell and autorepeat