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-rw-r--r--src/server/game/Spells/Spell.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 78964578568..4694b85abaf 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -766,6 +766,41 @@ void Spell::SelectSpellTargets()
if (m_targets.HasDst())
AddDestTarget(*m_targets.GetDst(), spellEffectInfo.EffectIndex);
+ if (spellEffectInfo.TargetA.GetObjectType() == TARGET_OBJECT_TYPE_UNIT
+ || spellEffectInfo.TargetA.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST
+ || spellEffectInfo.TargetB.GetObjectType() == TARGET_OBJECT_TYPE_UNIT
+ || spellEffectInfo.TargetB.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST)
+ {
+ if (m_spellInfo->HasAttribute(SPELL_ATTR1_REQUIRE_ALL_TARGETS))
+ {
+ bool noTargetFound = std::none_of(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [effectMask = 1u << spellEffectInfo.EffectIndex](TargetInfo const& target)
+ {
+ return target.EffectMask & effectMask;
+ });
+
+ if (noTargetFound)
+ {
+ SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
+ finish(false);
+ return;
+ }
+ }
+ if (m_spellInfo->HasAttribute(SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE))
+ {
+ bool anyNonImmuneTargetFound = std::any_of(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [effectMask = 1u << spellEffectInfo.EffectIndex](TargetInfo const& target)
+ {
+ return target.EffectMask & effectMask && target.MissCondition != SPELL_MISS_IMMUNE && target.MissCondition != SPELL_MISS_IMMUNE2;
+ });
+
+ if (!anyNonImmuneTargetFound)
+ {
+ SendCastResult(SPELL_FAILED_IMMUNE);
+ finish(false);
+ return;
+ }
+ }
+ }
+
if (m_spellInfo->IsChanneled())
{
// maybe do this for all spells?