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path: root/src/server/game/Spells/Spell.cpp
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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8f8748cfdec..33d03999ad4 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -807,7 +807,7 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
{
- // add explicit object target or self to the target map
+ // add explicit object target or self to the target map
case EFFECT_IMPLICIT_TARGET_EXPLICIT:
// player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
@@ -839,7 +839,7 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
AddGOTarget(gObjTarget, 1 << effIndex);
}
break;
- // add self to the target map
+ // add self to the target map
case EFFECT_IMPLICIT_TARGET_CASTER:
if (targetMask & TARGET_FLAG_UNIT_MASK)
AddUnitTarget(m_caster, 1 << effIndex, false);