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-rw-r--r--src/server/game/Spells/Spell.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 4e70226bca0..a13a22044c9 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3953,7 +3953,10 @@ void Spell::finish(bool ok)
if (spellInfo && spellInfo->IconFileDataId == 134230)
{
TC_LOG_DEBUG("spells", "Statue %s is unsummoned in spell %d finish", unitCaster->GetGUID().ToString().c_str(), m_spellInfo->Id);
- unitCaster->setDeathState(JUST_DIED);
+ // Avoid infinite loops with setDeathState(JUST_DIED) being called over and over
+ // It might make sense to do this check in Unit::setDeathState() and all overloaded functions
+ if (unitCaster->getDeathState() != JUST_DIED)
+ unitCaster->setDeathState(JUST_DIED);
return;
}
}