diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2bbe805b5ec..65899f518d8 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4938,7 +4938,7 @@ SpellCastResult Spell::CheckCast(bool strict) // skip stuck spell to allow use it in falling case and apply spell limitations at movement SpellEffectInfo const* effect = GetEffect(EFFECT_0); if ((!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR) || (effect && effect->Effect != SPELL_EFFECT_STUCK)) && - (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0)) + (IsAutoRepeat() || m_spellInfo->HasAuraInterruptFlag(AURA_INTERRUPT_FLAG_NOT_SEATED))) return SPELL_FAILED_MOVING; } |